Description:
Delivers an attack with a potency of 220.Additional Effect: 50% chance of granting Silken SymmetryDuration: 30s
Description:
Delivers an attack with a potency of 120.Combo Action: CascadeCombo Potency: 280Combo Bonus: 50% chance of granting Silken FlowDuration: 30s
Description:
Afflicts target with Heavy +40%.Duration: 10s
Description:
Instantly restores own HP.Cure Potency: 800
Description:
Binds target.Duration: 10sCancels auto-attack upon execution.Target unbound if damage taken.
Description:
Delivers an attack with a potency of 120 to all nearby enemies.Additional Effect: 50% chance of granting Silken SymmetryDuration: 30s
Description:
Begin dancing, granting yourself Standard Step.Duration: 15sAction changes to Standard Finish while dancing.Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Description:
Perform an emboite.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Cascade and Windmill change to Emboite when requirements for execution are met.
Description:
Perform an entrechat.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Fountain and Bladeshower change to Entrechat when requirements for execution are met.
Description:
Perform a jete.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met.
Description:
Perform a pirouette.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.0 Steps: 3601 Step: 5402 Steps: 850Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance PartnerDamage bonus of Standard Finish varies with number of successful steps.1 Step: 2%2 Steps: 5%Duration: 60sAdditional Effect: Grants Last Dance ReadyDuration: 30sCan only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Standard Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.0 Steps: 3601 Step: 5402 Steps: 850Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance PartnerDamage bonus of Standard Finish varies with number of successful steps.1 Step: 2%2 Steps: 5%Duration: 60sAdditional Effect: Grants Last Dance ReadyDuration: 30sCan only be executed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Single Standard Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.0 Steps: 3601 Step: 5402 Steps: 850Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance PartnerDamage bonus of Standard Finish varies with number of successful steps.1 Step: 2%2 Steps: 5%Duration: 60sAdditional Effect: Grants Last Dance ReadyDuration: 30sCan only be executed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Double Standard Finish when requirements for execution are met.
Description:
Increases movement speed of self and nearby party members.Duration: 30sEffect ends when enmity is generated. Has no effect in battle.
Description:
Delivers an attack with a potency of 280.Additional Effect: 50% chance of granting a Fourfold FeatherCan only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Description:
Interrupts the use of a target's action.
Description:
Delivers an attack with a potency of 100 to all nearby enemies.Combo Action: WindmillCombo Potency: 160Combo Bonus: 50% chance of granting Silken FlowDuration: 30s
Description:
Delivers an attack with a potency of 180.Additional Effect: 50% chance of granting Threefold Fan DanceDuration: 30sCan only be executed while in possession of Fourfold Feathers.
Description:
Nullifies most knockback and draw-in effects.Duration: 6sAdditional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%Duration: 15s
Description:
Delivers an attack with a potency of 160 to all nearby enemies.Additional Effect: 50% chance of granting a Fourfold FeatherCan only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Description:
Delivers an attack with a potency of 340.Additional Effect: 50% chance of granting a Fourfold FeatherCan only be executed while under the effect of Silken Flow or Flourishing Flow.
Description:
Delivers an attack with a potency of 200 to all nearby enemies.Additional Effect: 50% chance of granting a Fourfold FeatherCan only be executed while under the effect of Silken Flow or Flourishing Flow.
Description:
Delivers an attack with a potency of 100 to all nearby enemies.Additional Effect: 50% chance of granting Threefold Fan DanceDuration: 30sCan only be executed while in possession of Fourfold Feathers.
Description:
Quickly dash 10 yalms forward.Maximum Charges: 3Cannot be executed while bound.
Description:
Restores own HP and the HP of all nearby party members.Cure Potency: 300Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
Description:
Reduces damage taken by self and nearby party members by 15%.Duration: 15sEffect cannot be stacked with bard's Troubadour or machinist's Tactician.
Description:
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.Effect ends upon reuse.
Description:
Ends dance with your partner.
Description:
Increases critical hit rate and direct hit rate by 20%.Duration: 20sAdditional Effect: Party member designated as your Dance Partner will also receive the effect of DevilmentAdditional Effect: Grants Flourishing StarfallDuration: 20s
Description:
Delivers an attack to target and all enemies nearby it with a potency of 220 for the first enemy, and 60% less for all remaining enemies.Can only be executed while under the effect of Threefold Fan Dance.
Description:
Begin dancing, granting yourself Technical Step.Duration: 15sAction changes to Technical Finish while dancing.Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Description:
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.0 Steps: 3501 Step: 5402 Steps: 7203 Steps: 9004 Steps: 1,300Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalmsDamage bonus of Technical Finish varies with number of successful steps.1 Step: 1%2 Steps: 2%3 Steps: 3%4 Steps: 5%Duration: 20sAdditional Effect: Grants Flourishing FinishDuration: 30sAdditional Effect: Grants Dance of the Dawn ReadyDuration: 30sCan only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Technical Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.0 Steps: 3501 Step: 5402 Steps: 7203 Steps: 9004 Steps: 1,300Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalmsDamage bonus of Technical Finish varies with number of successful steps.1 Step: 1%2 Steps: 2%3 Steps: 3%4 Steps: 5%Duration: 20sAdditional Effect: Grants Flourishing FinishDuration: 30sAdditional Effect: Grants Dance of the Dawn ReadyDuration: 30sCan only be executed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Single Technical Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.0 Steps: 3501 Step: 5402 Steps: 7203 Steps: 9004 Steps: 1,300Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalmsDamage bonus of Technical Finish varies with number of successful steps.1 Step: 1%2 Steps: 2%3 Steps: 3%4 Steps: 5%Duration: 20sAdditional Effect: Grants Flourishing FinishDuration: 30sAdditional Effect: Grants Dance of the Dawn ReadyDuration: 30sCan only be executed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Double Technical Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.0 Steps: 3501 Step: 5402 Steps: 7203 Steps: 9004 Steps: 1,300Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalmsDamage bonus of Technical Finish varies with number of successful steps.1 Step: 1%2 Steps: 2%3 Steps: 3%4 Steps: 5%Duration: 20sAdditional Effect: Grants Flourishing FinishDuration: 30sAdditional Effect: Grants Dance of the Dawn ReadyDuration: 30sCan only be executed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Triple Technical Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.0 Steps: 3501 Step: 5402 Steps: 7203 Steps: 9004 Steps: 1,300Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalmsDamage bonus of Technical Finish varies with number of successful steps.1 Step: 1%2 Steps: 2%3 Steps: 3%4 Steps: 5%Duration: 20sAdditional Effect: Grants Flourishing FinishDuration: 30sAdditional Effect: Grants Dance of the Dawn ReadyDuration: 30sCan only be executed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Quadruple Technical Finish when requirements for execution are met.
Description:
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready.Duration: 30sCan only be executed while in combat.
Description:
Delivers an attack to target and all enemies nearby it with a potency of 540 for the first enemy, and 60% less for all remaining enemies.Esprit Gauge Cost: 50
Description:
Dance to the beat of your own drum, granting Rising Rhythm to self.Stacks increase every 3 seconds, up to a maximum of 4.Additional Effect: Healing over time for self and nearby party membersCure Potency: 100Duration: 15sEffect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.
Description:
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.0 Stacks: 5% of maximum HP1 Stack: 6% of maximum HP2 Stacks: 7% of maximum HP3 Stacks: 8% of maximum HP4 Stacks: 10% of maximum HPDuration: 30sCan only be executed while Improvisation is active.※This action cannot be assigned to a hotbar.※Improvisation changes to Improvised Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 60% less for all remaining enemies.Additional Effect: Increases Esprit Gauge by 50Can only be executed while under the effect of Flourishing Finish.※This action cannot be assigned to a hotbar.※Technical Finish changes to Tillana when requirements for execution are met.
Description:
Delivers an attack to all enemies in a cone before you with a potency of 460 for the first enemy, and 60% less for all remaining enemies.Can only be executed while under the effect of Fourfold Fan Dance.
Description:
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Flourishing Starfall.
Description:
Delivers an attack to target and all enemies nearby it with a potency of 540 for the first enemy, and 60% less for all remaining enemies.Can only be executed while under the effect of Last Dance Ready.
Description:
Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 60% less for all remaining enemies.Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance PartnerStandard Finish Effect: Increases damage dealt by 5%Duration: 60sAdditional Effect: Grants Last Dance ReadyDuration: 30sCan only be executed while under the effect of Finishing Move Ready.Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Finishing Move when requirements for execution are met.
Description:
Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 60% less for all remaining enemies.Esprit Gauge Cost: 50Can only be executed while under the effect of Dance of the Dawn Ready.※This action cannot be assigned to a hotbar.※Saber Dance changes to Dance of the Dawn when requirements for execution are met.