Description:
Delivers an attack with a potency of 300.Additional Effect: Increases Ninki Gauge by 5
Description:
Create shadows that nullify damage up to 20% of maximum HP.Duration: 20s
Description:
Delivers an attack with a potency of 240.Combo Action: Spinning EdgeCombo Potency: 400Combo Bonus: Increases Ninki Gauge by 5
Description:
Instantly restores own HP.Cure Potency: 800
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.Additional Effect: Restores 2 charges to all mudraThe effect of Doton ends upon execution of Hide.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse of Hide.
Description:
Stuns target.Duration: 3s
Description:
Converts a portion of physical damage dealt into HP.Duration: 20s
Description:
Delivers a ranged attack with a potency of 200.Additional Effect: Increases Ninki Gauge by 5
Description:
Delivers an attack with a potency of 150.Additional Effect: Increases target's damage taken by 5%Duration: 20sAdditional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow
Description:
Delivers an attack with a potency of 300.400 when executed from a target's rear.Additional Effect: Increases damage you deal target by 10%Duration: 15sCan only be executed while under the effect of Hidden.
Description:
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.Duration: 15s
Description:
Delivers an attack with a potency of 220.280 when executed from a target's rear.Combo Action: Gust SlashCombo Potency: 400Rear Combo Potency: 460Potencies are increased by 100 while under the effect of Kazematoi.Combo Bonus: Increases Ninki Gauge by 15
Description:
Make the ritual mudra hand gesture for “heaven.”Duration: 6sMaximum Charges: 2Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.Restores 2 charges to all mudra when Hide is executed while outside of combat.
Description:
Delivers a ranged ninjutsu attack with a potency of 500.Mudra Combination: Any one of the Ten, Chi, or Jin mudraTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Description:
Thumpity thump thump, thumpity thump thump...
Description:
Make the ritual mudra hand gesture for “heaven.”Duration: 6sTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Delivers a ranged ninjutsu attack with a potency of 500.Mudra Combination: Any one of the Ten, Chi, or Jin mudraTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Description:
Delivers a ranged ninjutsu attack with a potency of 500.Mudra Combination: Any one of the Ten, Chi, or Jin mudraTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Description:
Delivers a ranged ninjutsu attack with a potency of 500.Mudra Combination: Any one of the Ten, Chi, or Jin mudraTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Description:
Nullifies most knockback and draw-in effects.Duration: 6sAdditional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%Duration: 15s
Description:
Make the ritual mudra hand gesture for “earth.”Duration: 6sMaximum Charges: 2Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Deals fire damage with a potency of 350 to target and all enemies nearby it.Mudra Combination: Chi→Ten or Jin→TenTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Katon when requirements for execution are met.
Description:
Deals lightning damage with a potency of 740.Additional Effect: Grants a stack of Raiju ReadyDuration: 30sMaximum Stacks: 3Effect of Raiju Ready ends upon execution of any melee weaponskill.Mudra Combination: Ten→Chi or Jin→ChiTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Raiton when requirements for execution are met.
Description:
Make the ritual mudra hand gesture for “earth.”Duration: 6sTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Deals fire damage with a potency of 350 to target and all enemies nearby it.Mudra Combination: Chi→Ten or Jin→TenTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Katon when requirements for execution are met.
Description:
Deals lightning damage with a potency of 740.Additional Effect: Grants a stack of Raiju ReadyDuration: 30sMaximum Stacks: 3Effect of Raiju Ready ends upon execution of any melee weaponskill.Mudra Combination: Ten→Chi or Jin→ChiTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Raiton when requirements for execution are met.
Description:
Delivers an attack with a potency of 100 to all nearby enemies.Additional Effect: Increases Ninki Gauge by 5
Description:
Delivers an attack with a potency of 200.
Description:
Move quickly to the specified location.Maximum Charges: 2Cannot be executed while bound.
Description:
Make the ritual mudra hand gesture for “man.”Duration: 6sMaximum Charges: 2Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Deals ice damage with a potency of 350.Additional Effect: BindDuration: 15sMudra Combination: Ten→Jin or Chi→JinCancels auto-attack upon execution.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Hyoton when requirements for execution are met.
Description:
Deals wind damage with a potency of 240 to target and all enemies nearby it.Additional Effect: Grants Shadow WalkerShadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effectDuration: 20sMudra Combination: Jin→Chi→Ten or Chi→Jin→TenTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Huton when requirements for execution are met.
Description:
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.Duration: 18sAdditional Effect: Heavy +40%Mudra Combination: Ten→Jin→Chi or Jin→Ten→ChiTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Doton when requirements for execution are met.
Description:
Deals water damage with a potency of 580.Additional Effect: Grants Shadow WalkerShadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effectDuration: 20sMudra Combination: Ten→Chi→Jin or Chi→Ten→JinTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Suiton when requirements for execution are met.
Description:
Make the ritual mudra hand gesture for “man.”Duration: 6sTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Deals ice damage with a potency of 350.Additional Effect: BindDuration: 15sMudra Combination: Ten→Jin or Chi→JinCancels auto-attack upon execution.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Raiton when requirements for execution are met.
Description:
Deals fire damage with a potency of 240 to target and all enemies nearby it.Additional Effect: Grants Shadow WalkerShadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effectDuration: 20sMudra Combination: Jin→Chi→Ten or Chi→Jin→TenTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Huton when requirements for execution are met.
Description:
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.Duration: 18sAdditional Effect: Heavy +40%Mudra Combination: Ten→Jin→Chi or Jin→Ten→ChiTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Doton when requirements for execution are met.
Description:
Deals water damage with a potency of 580.Additional Effect: Grants Shadow WalkerShadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effectDuration: 20sMudra Combination: Ten→Chi→Jin or Chi→Ten→JinTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Suiton when requirements for execution are met.
Description:
Allows the execution of a single ninjutsu without consumption of mudra charges.Additional Effect: Increases damage for the next ninjutsu action by 30%Duration: 15sRecast timer of mudra is not affected by the execution of this action.
Description:
Nullifies all action direction requirements.Duration: 10sMaximum Charges: 2
Description:
Delivers an attack with a potency of 100 to all nearby enemies.Combo Action: Death BlossomCombo Potency: 120Combo Bonus: Increases Ninki Gauge by 5
Description:
Delivers an attack with a potency of 240.300 when executed from a target's flank.Combo Action: Gust SlashCombo Potency: 440Flank Combo Potency: 500Combo Bonus: Grants 2 stacks of KazematoiKazematoi Effect: Increases potency of Aeolian Edge by 100Maximum Stacks: 5Combo Bonus: Increases Ninki Gauge by 15
Description:
Delivers a threefold attack, each hit with a potency of 180.
Description:
Deals fire damage with a potency of 250 to target and all enemies nearby it.Ninki Gauge Cost: 50Shares a recast timer with Bhavacakra.
Description:
Delivers an attack to all enemies in a cone before you with a potency of 400.Additional Effect: Increases target's damage taken by 5%Duration: 20sAdditional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blowAdditional Effect: Increases Ninki Gauge by 40Additional Effect: Grants HigiDuration: 30s
Description:
Deals unaspected damage with a potency of 400.Meisui Bonus: Potency is increased to 550 when under the effect of MeisuiNinki Gauge Cost: 50Shares a recast timer with Hellfrog Medium.
Description:
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.Duration: 6sAdditional Effect: Grants Tenri Jindo ReadyDuration: 30sOnly ninjutsu available while active. The same ninjutsu cannot be executed twice.Cannot be executed while under the effect of Kassatsu.
Description:
Dispels Shadow Walker, increasing the Ninki Gauge by 50.Additional Effect: Grants MeisuiDuration: 30sMeisui Effect: Increases the potency of Zesho Meppo to 850 and Bhavacakra to 550Can only be executed while in combat and under the effect of Shadow Walker.
Description:
Deals fire damage with a potency of 850 to target and all enemies nearby it.Mudra Combination: Chi→Ten or Jin→TenCan only be executed while under the effect of Kassatsu.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Goka Mekkyaku when requirements for execution are met.
Description:
Deals ice damage with a potency of 1,300.Mudra Combination: Ten→Jin or Chi→JinCan only be executed while under the effect of Kassatsu.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.※Ninjutsu changes to Hyosho Ranryu when requirements for execution are met.
Description:
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.Melee Attack Potency: 160Ranged Attack Potency: 160Area Attack Potency: 80Ninki Gauge increases by 5 each time your shadow lands an attack.Duration: 30sAdditional Effect: Grants Phantom Kamaitachi ReadyDuration: 45sNinki Gauge Cost: 50
Description:
Your shadow deals wind damage to target and all enemies within 5 yalms with a potency of 700.Additional Effect: Increases Ninki Gauge by 10Can only be executed while under the effect of Phantom Kamaitachi Ready.
Description:
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 70.Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.Effect can only be triggered while Doton is active.※This action cannot be assigned to a hotbar.
Description:
Rushes target and delivers a lightning attack with a potency of 700.Additional Effect: Increases Ninki Gauge by 5Can only be executed while under the effect of Raiju Ready.Cannot be executed while bound.
Description:
Deals lightning damage with a potency of 700.Additional Effect: Increases Ninki Gauge by 5Can only be executed while under the effect of Raiju Ready.
Description:
Deals damage to target and all enemies nearby it with a potency of 700.Additional Effect: Afflicts target with Kunai's BaneKunai's Bane Effect: Increases damage you deal target by 10%Duration: 15sCan only be executed while Hidden.
Description:
Deals fire damage with a potency of 400 to target and all enemies nearby it.Ninki Gauge Cost: 50Can only be executed while under the effect of Higi.Shares a recast timer with Bhavacakra.※This action cannot be assigned to a hotbar.※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met.
Description:
Deals unaspected damage with a potency of 700.Meisui Bonus: Potency is increased to 850Ninki Gauge Cost: 50Can only be executed while under the effect of Higi.Shares a recast timer with Hellfrog Medium.※This action cannot be assigned to a hotbar.※Bhavacakra changes to Zesho Meppo when requirements for execution are met.
Description:
Deals unaspected damage to target and all enemies nearby it with a potency of 1,100.Can only be executed while under the effect of Tenri Jindo Ready.※This action cannot be assigned to a hotbar.※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.
Description:
Delivers an attack with a potency of 2,400.
Description:
Delivers an attack with a potency of 5,250.