Description:
Delivers an attack with a potency of 140.Additional Effect: Increases Heat Gauge by 5
Description:
Delivers an attack with a potency of 100.Combo Action: Split Shot or Heated Split ShotCombo Potency: 210Combo Bonus: Increases Heat Gauge by 5
Description:
Delivers an attack with a potency of 240.Additional Effect: Increases Battery Gauge by 20This weaponskill does not share a recast timer with any other actions.
Description:
Afflicts target with Heavy +40%.Duration: 10s
Description:
Instantly restores own HP.Cure Potency: 800
Description:
Guarantees that next weaponskill is a critical direct hit.Duration: 5sIncreases damage dealt when under an effect that raises critical hit rate or direct hit rate.This action does not affect damage over time effects.Maximum Charges: 2
Description:
Binds target.Duration: 10sCancels auto-attack upon execution.Target unbound if damage taken.
Description:
Delivers an attack with a potency of 130.Maximum Charges: 3
Description:
Delivers an attack with a potency of 110 to all enemies in a cone before you.Additional Effect: Increases Heat Gauge by 5
Description:
Increases movement speed of self and nearby party members.Duration: 30sEffect ends when enmity is generated. Has no effect in battle.
Description:
Interrupts the use of a target's action.
Description:
Delivers an attack with a potency of 100.Combo Action: Slug Shot or Heated Slug ShotCombo Potency: 270Combo Bonus: Increases Heat Gauge by 5Combo Bonus: Increases Battery Gauge by 10
Description:
Grants 5 stacks of Overheated, each stack allowing the execution of Blazing Shot or Auto Crossbow.Duration: 10sOverheated Effect: Increases the potency of single-target weaponskills by 20Heat Gauge Cost: 50Overheated effect only applicable to machinist job actions.
Description:
Nullifies most knockback and draw-in effects.Duration: 6sAdditional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%Duration: 15s
Description:
Delivers an attack with a potency of 200.Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15sCan only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Description:
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 70.Battery Gauge Cost: 50Duration: 9sConsumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Rook Overdrive.Shares a recast timer with Rook Overdrive.
Description:
Orders the rook autoturret to use Rook Overload.Rook Overload Potency: 160Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Rook Autoturret.
Description:
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.Deals damage when time expires or upon executing Detonator.Potency is increased by 240 for each of your own weaponskills you land prior to the end of the effect.Can be stacked up to 6 times.Duration: 10s
Description:
Ends the effect of Wildfire, dealing damage to the target.Can only be executed while under the effect of Wildfire.※This action cannot be assigned to a hotbar.※Wildfire changes to Detonator when requirements for execution are met.
Description:
Deals damage to target and all enemies nearby it with a potency of 130 for the first enemy, and 30% less for all remaining enemies.Maximum Charges: 3
Description:
Delivers an attack with a potency of 180 to all enemies in a cone before you.Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Description:
Delivers an attack with a potency of 220.Additional Effect: Increases Heat Gauge by 5
Description:
Reduces damage taken by self and nearby party members by 15%.Duration: 15sEffect cannot be stacked with bard's Troubadour or dancer's Shield Samba.
Description:
Delivers an attack with a potency of 660.Maximum Charges: 2Shares a recast timer with Bioblaster.
Description:
Delivers an attack with a potency of 140.Combo Action: Heated Split ShotCombo Potency: 320Combo Bonus: Increases Heat Gauge by 5
Description:
Lowers target's damage dealt by 10%.Duration: 10s
Description:
Delivers an attack with a potency of 160.Combo Action: Heated Slug ShotCombo Potency: 420Combo Bonus: Increases Heat Gauge by 5Combo Bonus: Increases Battery Gauge by 10
Description:
Grants Hypercharged.Duration: 30sAdditional Effect: Grants Full Metal MachinistDuration: 30sCan only be executed while in combat.
Description:
Delivers an attack with a potency of 240.Additional Effect: Reduces the recast time of both Double Check and Checkmate by 15sCan only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Description:
Delivers damage over time to all enemies in a cone before you.Potency: 120Duration: 10sEffect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Description:
Delivers an attack with a potency of 50 to all enemies in a cone before you.Additional Effect: Damage over timePotency: 50Duration: 15sMaximum Charges: 2Shares a recast timer with Drill.
Description:
Delivers an attack with a potency of 660.Additional Effect: Increases Battery Gauge by 20This weaponskill does not share a recast timer with any other actions.
Description:
Deploys an Automaton Queen to fight at your side.Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.Battery Gauge Cost: 50Duration: 12sConsumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Queen Overdrive.Shares a recast timer with Queen Overdrive.
Description:
Orders the Automaton Queen to use Pile Bunker.Pile Bunker Potency: 340Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Automaton Queen.
Description:
Delivers an attack with a potency of 130 to all enemies in a cone before you.Additional Effect: Increases Heat Gauge by 10
Description:
Delivers an attack to all enemies in a straight line before you with a potency of 660 for the first enemy, and 25% less for all remaining enemies.Additional Effect: Increases Battery Gauge by 20Additional Effect: Grants Excavator ReadyDuration: 30sThis weaponskill does not share a recast timer with any other actions.
Description:
Delivers an attack to target and all enemies nearby it with a potency of 180 for the first enemy, and 30% less for all remaining enemies.Maximum Charges: 3
Description:
Delivers an attack to target and all enemies nearby it with a potency of 180 for the first enemy, and 30% less for all remaining enemies.Maximum Charges: 3
Description:
Delivers an attack to target and all enemies nearby it with a potency of 660 for the first enemy, and 25% less for all remaining enemies.Additional Effect: Increases Battery Gauge by 20Can only be executed while under the effect of Excavator Ready.※This action cannot be assigned to a hotbar.※Chain Saw changes to Excavator when requirements for execution are met.
Description:
Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 25% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.This action is not affected by Reassemble.Can only be executed while under the effect of Full Metal Machinist.