Dark KnightDunkelritterChevalier Noir暗黒騎士暗黑骑士암흑기사

Dark Knight

Dark Knight Dark Knight
Description:
Delivers an attack with a potency of 300.
Description:
Delivers an attack with a potency of 240.
Combo Action: Hard Slash
Combo Potency: 380
Combo Bonus: Restores MP
Description:
Deals unaspected damage with a potency of 120 to all nearby enemies.
Additional Effect: Increased enmity
Description:
Reduces damage taken by 20%.
Additional Effect: Increases HP recovery via healing actions on self by 15%
Additional Effect: Increases HP recovery via healing actions on self by 15%
Additional Effect: Increases HP recovery via healing actions on self by 15%
Additional Effect: Increases HP recovery via healing actions on self by 15%
Additional Effect: Increases HP recovery via healing actions on self by 15%
Additional Effect: Increases HP recovery via healing actions on self by 15%
Duration: 20s
Description:
Significantly increases enmity generation.
Effect ends upon reuse.
Description:
Cancels the effect of Grit.
Description:
Stuns target.
Duration: 5s
Description:
Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity
Additional Effect: Reduces the recast time of Shadowstride by 5 seconds
Description:
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Description:
Interrupts the use of a target's action.
Description:
Reduces damage dealt by nearby enemies by 10%.
Duration: 15s
Description:
Delivers an attack with a potency of 260.
Combo Action: Syphon Strike
Combo Potency: 480
Combo Bonus: Restores own HP
Cure Potency: 300
Combo Bonus: Increases Blood Gauge by 20
Description:
Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Darkness.
Description:
Nullifies most knockback and draw-in effects.
Duration: 6s
Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
Duration: 15s
Description:
Grants 3 stacks of Blood Weapon, each stack increasing Blood Gauge by 10 and restoring MPrestoring MP upon landing weaponskills or spells.
Duration: 15s
Effect does not stack when hitting multiple targets with a single attack.
Description:
Reduces damage taken by 30%.
Duration: 15s
Description:
Deals unaspected damage with a potency of 300.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Darkness.
Description:
Deals unaspected damage with a potency of 120 to all nearby enemies.
Additional Effect: Increased enmity
Combo Action: Unleash
Combo Potency: 160
Combo Bonus: Restores MP
Combo Bonus: Increases Blood Gauge by 20
Description:
Reduces physical damage taken by 10% and magic damage taken by 20%.
Duration: 10s
Description:
Diverts 25% of enmity to target party member.
Description:
Grants the effect of Living Dead.
When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
Additional Effect: Restores HP with each weaponskill successfully delivered or spell cast
Cure Potency: 1500
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO'd.
Walking Dead Duration: 10s
While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.
Undead Rebirth Duration: Time remaining on Walking Dead
Description:
Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 50 to any enemies who enter.
Duration: 15s
Description:
Rush to a targeted enemy's location.
Additional Effect: Increased enmity
Maximum Charges: 2
Cannot be executed while bound.
Description:
Deals unaspected damage with a potency of 240 to target and all enemies nearby it.
Additional Effect: Restores own HP
Cure Potency: 500
Additional Effect: Restores MP
Shares a recast timer with Carve and Spit.
Description:
Delivers a threefold attack with a potency of 540.
Additional Effect: Restores own HP
Cure Potency: 500
Additional Effect: Restores MP
Shares a recast timer with Abyssal Drain.
Description:
Delivers an attack with a potency of 600.
Blood Gauge Cost: 50
Description:
Delivers an attack with a potency of 240 to all nearby enemies.
Blood Gauge Cost: 50
Description:
Reduces physical damage taken by 5% and magic damage taken by 10% for self and nearby party members.
Duration: 15s
Description:
Grants 3 stacks of Delirium and Blood Weapon.
Delirium Effect: Changes Bloodspiller to Scarlet Delirium and Quietus to Impalement
Each stack allows the execution of Quietus or Bloodspiller without Blackblood cost, restoring MP when landing either weaponskill
Each stack allows the execution of Quietus or Bloodspiller without Blackblood cost, restoring MP when landing either weaponskill
Duration: 15s
Blood Weapon Effect: Each stack increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells
Duration: 15s
Effect does not stack when hitting multiple targets with a single attack.
Description:
Creates a barrier around self or target party member that absorbs damage totaling 25% of target's maximum HP.
Duration: 7s
Grants Dark Arts when barrier is completely absorbed.
Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of ShadowEdge of Darkness or Flood of Darkness
Description:
Deals unaspected damage with a potency of 160 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Shadow.
Description:
Deals unaspected damage with a potency of 460.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Shadow.
Description:
Conjure a simulacrum of your darkside to fight alongside you.
Duration: 20s
Additional Effect: Grants Scorn
Duration: 30s
Simulacrum Attack Potency: 420
Additional Effect: Simulacrum is able to execute Shadowbringer and Disesteem
Shadowbringer Potency: 570 for the first enemy, and 25% less for all remaining enemies
Disesteem Potency: 620 for the first enemy, and 25% less for all remaining enemies
Description:
Reduces damage taken by target party member or self by 10%.
Duration: 10s
Maximum Charges: 2
Description:
All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 500 for the first enemy, and 25% less for all remaining enemies.
Description:
Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 25% less for all remaining enemies.
Maximum Charges: 2
Can only be executed while under the effect of Darkside.
Description:
Reduces damage taken by 40%.
Duration: 15s
Additional Effect: Grants Vigilant
Duration: 20s
Vigilant Effect: Restores HP when HP falls below 50% or upon effect duration expiration
Cure Potency: 1,200
Description:
Delivers an attack with a potency of 620.
Additional Effect: Restores MP
Can only be executed while under the effect of Delirium.
※This action cannot be assigned to a hotbar.
※Bloodspiller changes to Scarlet Delirium while under the effect of Delirium.
Description:
Delivers an attack with a potency of 720.
Combo Action: Scarlet Delirium
Additional Effect: Restores MP
Can only be executed while under the effect of Delirium.
※This action cannot be assigned to a hotbar.
※Scarlet Delirium changes to Comeuppance when requirements for execution are met.
Description:
Delivers an attack with a potency of 820.
Combo Action: Comeuppance
Additional Effect: Restores MP
Can only be executed while under the effect of Delirium.
※This action cannot be assigned to a hotbar.
※Comeuppance changes to Torcleaver when requirements for execution are met.
Description:
Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Restores MP
Can only be executed while under the effect of Delirium.
※This action cannot be assigned to a hotbar.
※Quietus changes to Impalement when requirements for execution are met.
Description:
Deals physical damage to all enemies in a straight line before you with a potency of 1,000 for the first enemy, and 25% less for all remaining enemies.
Can only be executed while Scorn is active.
Description:
Reduces damage taken by all party members by 20%.
Duration: 10s
Description:
Reduces damage taken by all party members by 40%.
Duration: 15s
Description:
Description:
Damage taken is reduced.
Description:
Damage taken is reduced.
Description:
Damage taken is reduced.
Description:
An all-encompassing darkness is nullifying damage.
Description:
An all-encompassing darkness is nullifying damage.
Description:
Blackblood cost for Bloodspiller and Quietus is nullified, and restoring MP when landing either weaponskill.
Description:
Damage taken is increased.
Description:
Damage taken is reduced while HP recovered via healing actions is increased.
Description:
Blackblood cost is nullified.
Description:
Damage dealt is reduced.
Description:
HP recovery is reduced.
Description:
HP recovery via healing actions is reduced.
Description:
Damage taken is reduced while HP recovered via healing actions is increased.
Description:
Damage taken is reduced.
Description:
The ground is rendered void of all life, dealing unaspected damage to any who tread upon it.
Description:
Damage taken is reduced and regenerating HP over time.
Description:
Damage taken is reduced.
Description:
Able to execute Scarlet Delirium and Impalement.
Description:
Able to execute Comeuppance while under the effect of Blackblood.
Description:
Able to execute Torcleaver while under the effect of Blackblood.
Description:
Damage taken is increased.
Description:
Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Description:
Allows for Blood Gauge accumulation upon the landing of certain actions.
Description:
Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.
Description:
Upgrades Blood Weapon to Delirium.
Description:
Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.
Description:
Reduces recast time of Shadowstride by 5 seconds when executing Unmend on most targets.
Description:
Increases the potency of Hard Slash to 180, Syphon Strike to 120, and Souleater to 140.
Description:
Increases the potency of attacks dealt by your simulacrum to 420.
Description:
Upgrades Flood of Shadow executed by your simulacrum to Shadowbringer, which delivers an attack to all enemies in a straight line before it with a potency of 570 for the first enemy, and 25% less for all remaining enemies.
Description:
Upgrades Shadow Wall to Shadowed Vigil.
Description:
Increases the potency of Hard Slash to 300, Syphon Strike to 240, Souleater to 260, Stalwart Soul to 120, Carve and Spit to 540, Bloodspiller to 600, and Quietus to 240.
Description:
Upgrades Bloodspiller and Quietus to Scarlet Delirium and Impalement respectively.
Description:
Grants the effect of Scorn after executing Living Shadow.
Duration: 30s
Additionally upgrades Carve and Spit executed by your simulacrum to Disesteem, which delivers an attack to all enemies in a straight line before it with a potency of 620 for the first enemy, and 25% less for all remaining enemies.
Description:
Delivers an attack with a potency of 5,000.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 6,000.
Combo Action: Hard Slash
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 7,000.
Combo Action: Syphon Strike
Additional Effect: Converts 100% of damage dealt into HP
※This action cannot be assigned to a hotbar.
Description:
Deals unaspected damage with a potency of 6,000 to all enemies in a straight line before you.
Consumes 12,000 HP when executed.
Additional Effect: Grants Blackblood
Duration: 10s
Can only be executed when current HP is above 12,000 or while under the effect of Dark Arts.
※Souleater Combo changes to Scarlet Delirium while under the effect of Blackblood.
※Souleater Combo changes to Comeuppance while under the effect of Comeuppance Ready.
※Souleater Combo changes to Torcleaver while under the effect of Torcleaver Ready.
Description:
Rushes target and delivers an attack with a potency of 2,000.
Additional Effect: Afflicts target with Sole Survivor
Sole Survivor Effect: Reduces target's HP recovered by healing actions by 20%
Duration: 12s
If that target should be KO'd in battle before Sole Survivor expires, your HP and MP will be restored by 20%, and the recast time of Plunge will be reset.
Cannot be executed while bound.
Description:
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
Duration: 8s
Grants Dark Arts when barrier is completely absorbed.
Duration: 15s
Dark Arts Effect: Consume Dark Arts instead of HP to execute Shadowbringer
Maximum Charges: 2
Description:
Instantly draws nearby enemies within 10 yalms to your side, and creates a patch of salted earth at your feet, dealing unaspected damage over time to enemies within a 5-yalm radius.
Potency: 4,000
Duration: 10s
Additional Effect: Gradually restores your HP and reduces damage taken by 20% while standing in the patch of salted earth
Cure Potency: 4,000
※Action changes to Salt and Darkness upon execution.
Description:
All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 4,000.
Additional Effect: Bind
Duration: 2s
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 12,000 to all enemies in a straight line before and behind you.
Potency increases up to 24,000 as HP nears maximum.
HP is reduced to 1 upon execution.
Additional Effect: Grants Undead Redemption
Undead Redemption Effect: Most attacks cannot reduce your HP to less than 1, and you absorb 100% of weaponskill damage dealt as HP
Duration: 10s
Additional Effect: Grants Blackblood
Duration: 10s
Additional Effect: Grants Scorn
Duration: 15s
Can only be executed when the limit gauge is full.
Gauge Charge Time: 105s
※Action changes to Disesteem while under the effect of Scorn.
※Souleater Combo changes to Scarlet Delerium while under the effect of Blackblood.
※Souleater Combo changes to Comeuppance while under the effect of Comeuppance Ready.
※Souleater Combo changes to Torcleaver while under the effect of Torcleaver Ready.
Description:
Deals unaspected damage with a potency of 6,000 to all enemies in a straight line before you.
Consumes 12,000 HP when executed.
Additional Effect: Grants Blackblood
Duration: 10s
Can only be executed when current HP is above 12,000 or while under the effect of Dark Arts.
※Souleater Combo changes to Scarlet Delirium while under the effect of Blackblood.
※Souleater Combo changes to Comeuppance while under the effect of Comeuppance Ready.
※Souleater Combo changes to Torcleaver while under the effect of Torcleaver Ready.
Description:
Delivers an attack with a potency of 6,000.
Potency increases up to 12,000 as your HP decreases.
Additional Effect: Grants Comeuppance Ready
Can only be executed while under the effect of Blackblood.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 7,000.
Potency increases up to 14,000 as your HP decreases.
Additional Effect: Grants Torcleaver Ready
Can only be executed while under the effect of Blackblood and Comeuppance Ready.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 8,000.
Potency increases up to 16,000 as your HP decreases.
Can only be executed while under the effect of Blackblood and Torcleaver Ready.
※This action cannot be assigned to a hotbar.
Description:
Deals unaspected damage with a potency of 12,000 to all enemies in a straight line.
Ignores the effects of Guard when dealing damage.
Can only be executed while under the effect of Scorn.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 6,000.
Potency increases up to 12,000 as your HP decreases.
Additional Effect: Absorbs 100% of damage dealt as HP
This weaponskill does not share a recast timer with any other actions.
Description:
Delivers an attack with a potency of 8,000 to all nearby enemies.
Additional Effect: Increases target's damage taken by 25%
Duration: 10s
Description:
Reduces damage taken by 50% while increasing HP recovered by healing actions by 25%.
Duration: 15s
Description:
Delivers an attack with a potency of 8,000.
Additional Effect: 30-yalm knockback
Removes Guard from enemies under its effect.
Description:
Increases damage dealt by 40%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Kämpfers

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Description:
Reduces damage taken by 45% while increasing maximum HP by 10%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Wächters

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Description:
Increases evasion by 25% while reducing damage dealt by 5%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Spähers

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Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Diebes

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Description:
Increases maximum HP by 10% and accuracy by 30%.
Additional Effect: Grants a 70% chance of automatic revival upon KO
Duration: 180m
Description:
Reduces physical damage taken by 22%.
Duration: 30m
Description:
Reduces magic damage taken by 22%.
Duration: 30m
Description:
KOs target. The less the target's HP, the greater the chance of success.
Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 30% per stack
Duration: 30s
Shares a recast timer with all other weaponskills and spells.
Description:
Afflicts target with Paralysis.
Duration: 60s
Description:
Afflicts target and all neaby enemies with Paralysis.
Duration: 60s
Description:
Greatly increases movement speed.
Duration: 10s
Description:
Increases evasion by 15%.
Duration: 45s
Description:
Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self.
Description:
Delivers an attack with a potency of 100.
Additional Effect: Reduces target's evasion
Duration: 60s
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse.

Status: Logos-Tarnung

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Description:
Rush to a target's side.
Unable to cast if bound.
Description:
Jump 10 yalms back from current position. Cannot be executed while bound.
Description:
Stuns target.
Duration: 8s
Description:
Converts a portion of damage dealt into HP.
Duration: 45s
Description:
Instantly restores 50% of maximum HP and MP.
Description:
Delivers an attack with a potency of 300.
Can only be executed immediately after evading an attack.
Additional Effect: Slow +20%
Duration: 30s
Description:
Shortens recast time for next ability used by 50%.
Duration: 15s
Description:
Restores target's HP.
Cure Potency: 9,000
Description:
Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.
Duration: 30s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 9,000
Description:
Grants Regen to target.
Cure Potency: 2,500
Duration: 21s
Description:
Removes a single detrimental effect from target.
Description:
Resurrects target to a weakened state.
Description:
Creates a magic-reflecting barrier around self or party member.
Duration: 10s
Description:
Delivers an attack with a potency of 1,000.
Can only be executed when your HP is below 50%.
Additional Effect: Restores an amount of own HP proportional to damage dealt
Description:
Increases physical damage dealt while dealing damage to self over time.
Stacks increase every 3 seconds, up to a maximum of 16. For each stack, physical damage dealt is increased by 15%, and potency of damage dealt to self increases by 360.
Duration: 48s
Description:
Reduces damage taken by 64%.
Grants one stack of HP Boost each time damage equal to or greater than half of maximum HP is taken from a single-target attack.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Helden

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Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 15% per stack
Duration: 30s
Effect ends upon using another lost action.
Shares a recast timer with all other weaponskills and spells.
Description:
Increases damage dealt by 30% and critical hit rate by 40%.
Duration: 30s
Spirit of the Irregular Effect: Damage bonus effect is increased to 40%
Spirit of the Platebearer Effect: Grants Solid Shield to self
Solid Shield Effect: Reduces physical damage taken by 50%
Duration: 15s
Can only be executed while in combat.
Description:
Delivers an attack with a potency of 800 to all enemies in a cone before you. When critical damage is dealt, potency is tripled.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
KOs target. The less the target's HP, the greater the chance of success.
Spirit of the Ordained Effect: Chance of success is increased
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Noble Ends, increasing damage dealt by 50% while reducing own HP recovery via most healing actions by 100%.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honored Sacrifice, increasing damage dealt by 55% while draining your HP.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honed Acuity, gaining additional stacks each time an attack is evaded, up to a maximum of 3.
Banner of Honed Acuity Effect: Increases damage taken by 10% per stack
Duration: 120s
At maximum stacks, take up the Banner of Transcendent Finesse.
Banner of Transcendent Finesse Effect: Increases critical hit rate by 30% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20%
Duration: 180s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Through sheer force of will, restore a random technique of the lost to physical form and throw it at a single target, dealing damage with a potency of 50.
Potency increases up to 1,000 based on the weight of the lost action.
The lost action thrown will be lost upon execution.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Delivers a close-quarter attack with a potency of 350. Chance of instant KO when attacking from the rear, which increases the lower the target's HP.
Spirit of the Beast Effect: Grants the effect of Lost Font of Power to self
Lost Font of Power Effect: Increases damage dealt by 30% and critical hit rate by 40%
Duration: 18s
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Solemn Clarity, periodically gaining additional stacks, up to a maximum of 4.
Duration: 30s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
At maximum stacks, take up the Banner of Limitless Grace.
Banner of Limitless Grace Effect: Increases healing potency by 50% while reducing MP cost
Duration: 120s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Restores target's HP.
Cure Potency: 15,000
Description:
Restores target's HP.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 15,000
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores all of a KO'd target's HP.
If the target was weakened at the time of Raise, the weakness effect will be removed.
Description:
Restores all of a KO'd target's HP.
Cannot be executed if currently afflicted with Sacrifice.
Additional Effect: Inflicts Sacrifice on self
Sacrifice Effect: When effect expires, you will be KO'd
Duration: 10s
Description:
Grants the effect of Reraise to self or target player.
Reraise Effect: Grants an 80% chance of automatic revival upon KO
Duration: 180m
Description:
Afflicts target and all nearby enemies with Paralysis.
Duration: 60s
Description:
Removes one beneficial status from target.
Cancels auto-attack upon execution.
Description:
Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Interrupts all nearby enemies
Additional Effect: Increases damage taken by enemies with Physical Aversion by 10%
Duration: 60s
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 25%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse.
Description:
Greatly increases movement speed.
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion by 30%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self
Rapid Recast Effect: Shortens recast time for next ability used by 60%
Effect only applies to certain abilities.
Duration: 30s
Description:
Resets the recast timer for most actions and role actions.
Description:
Study the lost techniques used by a targeted ally and make them your own.
Cannot be executed while in combat.
Description:
Detect traps within a radius of 15 yalms.
If there are no traps within 15 yalms, alerts you to the presence of traps with a radius of 36 yalms.
※This action can only be used in Delubrum Reginae.
Description:
Quickly dash 10 yalms forward.
Additional Effect: Applies Lost Swift to self and nearby party members
Lost Swift Effect: Greatly increases movement speed
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion of self and nearby party members by 15%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self and nearby party members
Rapid Recast Effect: Shortens recast time for next ability used by 25%
Effect only applies to certain abilities.
Duration: 15s
Cannot be executed while bound.
Description:
Grants the effect of Lost Spellforge to self or target ally.
Lost Spellforge Effect: All attacks deal magic damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Steelsting.
Description:
Grants the effect of Lost Steelsting to self or target ally.
Lost Steelsting Effect: All attacks deal physical damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Spellforge.
Description:
Applies a barrier to self or target player reducing physical damage taken by 10%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 10%.
Duration: 30m
Description:
Creates a barrier around self or party member that reflects most magic attacks.
Duration: 10s
Spirit of the Guardian Effect: Duration is increased to 30s
Description:
Applies a barrier to self or target player that absorbs damage totaling 15% of target's maximum HP.
Duration: 60s
Description:
Increases damage dealt by an ally or self by 5%.
Duration: 600s
Description:
Reduces damage taken by self and nearby party members by 30%.
Duration: 15s
Description:
Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP.
Duration: 30s
Description:
Applies a barrier to self or target player reducing physical damage taken by 15%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 15%.
Duration: 30m
Description:
Increases maximum HP of self or target player by 30%.
Duration: 600s
Description:
Temporarily applies Heavy to self, while reducing damage taken by 90% and nullifying most knockback and draw-in effects.
Duration: 6s
Description:
Storm the field under the Banner of Tireless Conviction, gaining additional stacks each time damage is taken, up to a maximum of 5.
Banner of Tireless Conviction Effect: Increases damage taken by 15% per stack
Duration: 30s
At maximum stacks, take up the Banner of Unyielding Defense.
Banner of Unyielding Defense Effect: Reduces damage taken by 30%
Duration: 180s
Effect cannot be stacked with other Banner actions.
Description:
Increases damage dealt by 15% and reduces damage taken by 5% per stack. Stacks increase with each use of a dash attack while effect is active, to a maximum of 4.
Duration: 18s
Maximum stacks grant the effect of Blood Rush.
Blood Rush Effect: Increases damage dealt by 60%, shortens recast times of abilities by 75%, and gradually restores HP and MP. Recast time reduction does not apply to charged actions.
Duration: 30s
Can only be executed while in combat.
Description:
Description:
Resurrects target to a weakened state.
Description:
Grants a 70% chance of automatic revival upon KO.
Duration: 180m
Description:
Grants Auto-potion to self.
Auto-potion Effect: Restores HP automatically when HP falls below 50%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-potion effect to end is reduced to 10%
Shares a recast timer with Resistance Ether Kit and Resistance Medikit.
Description:
Grants Auto-ether to self.
Auto-ether Effect: Restores MP automatically when MP falls below 20%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-ether effect to end is reduced to 10%
Shares a recast timer with Resistance Potion Kit and Resistance Medikit.
Description:
Removes a single detrimental effect from self. When not suffering from detrimental effects, creates a barrier that protects against most status ailments. The barrier is removed after curing the next status ailment suffered.
Effect cannot be stacked with similar barrier actions.
Duration: 30m
Shares a recast timer with Resistance Potion Kit and Resistance Ether Kit.
Description:
Gradually restores HP.
Cure Potency: 1,600
Duration: 40s
Shares a recast timer with Dynamis Dice and Resistance Elixir.
Description:
Increases damage dealt by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases healing potency by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 30% and maximum HP by 10%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 90% and damage taken by 200% while reducing maximum HP by 30%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 40%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases healing potency by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 36% and maximum HP by 12%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 108% and damage taken by 200% while reducing maximum HP by 30%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 20%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 48%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 40%, damage dealt by 72%, and maximum HP by 50%.
Effect ends upon reuse.
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.
It is said that Pure Essences may grant unexpected effects...
※This action can only be used in Delubrum Reginae.
Description:
Instantly return to the starting point of the area.
Cannot be executed while in combat.
Shares a recast timer with all other weaponskills and spells.
Description:
Grants the effect of Lost Reflect to self.
Lost Reflect Effect: Reflects most magic attacks
Duration: 10s
Shares a recast timer with all other weaponskills and spells.
Description:
Restores own HP and MP to maximum.
Shares a recast timer with Resistance Potion and Dynamis Dice.