Description:
Deals unaspected damage with a potency of 150.
Description:
Restores target's HP.Cure Potency: 500Additional Effect: 15% chance next Benefic II will restore critical HPDuration: 15s
Description:
Deals unaspected damage over time.Potency: 50Duration: 30s
Description:
Reduces cast times for spells by 2.5 seconds.Duration: 15sMaximum Charges: 2
Description:
Afflicts target with Sleep.Duration: 30sCancels auto-attack upon execution.
Description:
Restores own HP and the HP of all nearby party members.Cure Potency: 400
Description:
Removes a single detrimental effect from target.
Description:
Resurrects target to a weakened state.
Description:
Gradually restores own MP.Potency: 55Duration: 21s
Description:
Restores target's HP.Cure Potency: 400Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.Maximum Charges: 3
Description:
Next spell is cast immediately.Duration: 10s
Description:
Restores target's HP.Cure Potency: 800
Description:
Draws the Balance, the Arrow, the Spire, and the Lord of Crowns from your divining deck.Additional Effect: Restores 20% of maximum MPUpon execution, Play I changes to The Balance, Play II changes to The Arrow, Play III changes to The Spire, Minor Arcana changes to Lord of Crowns, and Astral Draw changes to Umbral Draw.Shares a recast timer with Umbral Draw.
Description:
Draws the Spear, the Bole, the Ewer, and the Lady of Crowns from your divining deck.Additional Effect: Restores 20% of maximum MPUpon execution, Play I changes to The Spear, Play II changes to The Bole, Play III changes to The Ewer, Minor Arcana changes to Lady of Crowns, and Umbral Draw changes to Astral Draw.Shares a recast timer with Astral Draw.※This action cannot be assigned to a hotbar.※Astral Draw changes to Umbral Draw when requirements for execution are met.
Description:
Plays the drawn arcanum after executing Astral Draw or Umbral Draw.Astral Draw Effect: Action changes to The BalanceUmbral Draw Effect: Action changes to The Spear
Description:
Plays the drawn arcanum after executing Astral Draw or Umbral Draw.Astral Draw Effect: Action changes to The ArrowUmbral Draw Effect: Action changes to The Bole
Description:
Plays the drawn arcanum after executing Astral Draw or Umbral Draw.Astral Draw Effect: Action changes to The SpireUmbral Draw Effect: Action changes to The Ewer
Description:
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.Duration: 15s※This action cannot be assigned to a hotbar.※Play I changes to The Balance when requirements for execution are met.
Description:
Increases HP recovery via healing actions for a party member or self by 10%.Duration: 15s※This action cannot be assigned to a hotbar.※Play II changes to The Arrow when requirements for execution are met.
Description:
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 400 potency.Duration: 30s※This action cannot be assigned to a hotbar.※Play III changes to The Spire when requirements for execution are met.
Description:
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.Duration: 15s※This action cannot be assigned to a hotbar.※Play I changes to The Spear when requirements for execution are met.
Description:
Reduces damage taken by a party member or self by 10%.Duration: 15s※This action cannot be assigned to a hotbar.※Play II changes to The Bole when requirements for execution are met.
Description:
Grants healing over time effect to a party member or self.Cure Potency: 200Duration: 15s※This action cannot be assigned to a hotbar.※Play III changes to The Ewer when requirements for execution are met.
Description:
Restores target's HP.Cure Potency: 250Additional Effect: RegenCure Potency: 250Duration: 15s
Description:
Restores own HP and the HP of all nearby party members.Cure Potency: 250Additional Effect: RegenCure Potency: 150Duration: 15s
Description:
Spells can be cast without interruption.Additional Effect: Nullifies most knockback and draw-in effectsDuration: 6s
Description:
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
Description:
Deals unaspected damage over time.Potency: 60Duration: 30s
Description:
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.
Description:
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.Duration: 20s
Description:
Increases damage dealt by self and nearby party members by 6%.Duration: 20sAdditional Effect: Grants DiviningDuration: 30s
Description:
Deals unaspected damage with a potency of 160.
Description:
Creates a celestial ring 8 yalms around the caster.Duration: 18sAdditional Effect: Reduces damage taken by 10% for self and any party members within 30 yalms and applies Wheel of Fortune to self and any party members within 8 yalmsDuration: 10sWheel of Fortune Effect: RegenCure Potency: 100Duration: 15sWheel of Fortune will be applied continuously to self and all party members standing within the celestial ring.Collective Unconscious effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.
Description:
Restores own HP and the HP of all nearby party members.Cure Potency: 200Additional Effect: RegenCure Potency: 100Duration: 15s
Description:
Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.Duration: 10sExecuting Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.Cure Potency: 540After 10s, Earthly Dominance effect is changed to Giant Dominance.Duration: 10sWaiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.Cure Potency: 720
Description:
While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.Additional Effect: Restores own HP and the HP of all nearby party membersCure Potency: 540While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.Additional Effect: Restores own HP and the HP of all nearby party membersCure Potency: 720
Description:
Deals unaspected damage with a potency of 190.
Description:
Deals unaspected damage with a potency of 400 to all nearby enemies.※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lord of Crowns when requirements for execution are met.
Description:
Restores own HP and the HP of all nearby party members.Cure Potency: 400※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lady of Crowns when requirements for execution are met.
Description:
Plays the drawn arcanum after executing Astral Draw or Umbral Draw.Astral Draw Effect: Action changes to Lord of CrownsUmbral Draw Effect: Action changes to Lady of Crowns
Description:
Deals unaspected damage over time.Potency: 70Duration: 30s
Description:
Deals unaspected damage with a potency of 230.
Description:
Restores own or target party member's HP.Cure Potency: 200Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restoredDuration: 30sMaximum Charges: 2
Description:
Reads your fortune and those of nearby party members, granting them Horoscope.Duration: 10sEffect upgraded to Horoscope Helios upon receiving the effects of Helios or Helios Conjunction.Duration: 30sRestores the HP of those under either effect when the cards are read a second time or the effect expires.Horoscope Cure Potency: 200Horoscope Helios Cure Potency: 400
Description:
Restores own HP and the HP of all nearby party members.Potency is determined by the Horoscope effect of party members. Effect expires upon execution.Horoscope Potency: 200Horoscope Helios Potency: 400
Description:
Increases healing magic potency by 20%.Duration: 20sAdditional Effect: When casting Aspected Benefic or Helios Conjunction, erects a magicked barrier which nullifies damageAspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restoredHelios Conjunction Effect: Nullifies damage equaling 125% of the amount of HP restoredDuration: 30sAdditional Effect: Grants SuntouchedDuration: 30s
Description:
Deals unaspected damage with a potency of 270.
Description:
Deals unaspected damage with a potency of 140 to target and all enemies nearby it.
Description:
Reduces damage taken by self or target party member by 10%.Duration: 8sAdditional Effect: Restores HP at the end of the effect's durationCure Potency: 500
Description:
Deals unaspected damage to all nearby enemies with a potency of 270 for the first enemy, and 40% less for all remaining enemies.Additional Effect: Grants Macrocosmos to self and all nearby party membersDuration: 15sFor the effect's duration, 50% of damage taken is compiled.Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.Amount restored cannot exceed the target's maximum HP.Recast timer cannot be affected by status effects or gear attributes.
Description:
Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.Amount restored cannot exceed the target's maximum HP.
Description:
Deals unaspected damage to target and all enemies nearby it with a potency of 860 for the first enemy and 50% less for all remaining enemies.Can only be executed while Divining.
Description:
Restores own HP and the HP of all nearby party members.Cure Potency: 250Additional Effect: RegenCure Potency: 175Duration: 15s
Description:
Reduces damage taken by self and nearby party members by 10%.Duration: 15sCan only be executed while Suntouched.
Description:
Restores 25% of own HP and the HP of all nearby party members.
Description:
Restores 60% of own HP and the HP of all nearby party members.