DancerTänzerDanseur踊り子舞者무도가

Dancer

Dancer Dancer
Description:
Delivers an attack with a potency of 220.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s
Description:
Delivers an attack with a potency of 120.
Combo Action: Cascade
Combo Potency: 280
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s
Description:
Afflicts target with Heavy +40%.
Duration: 10s
Description:
Instantly restores own HP.
Cure Potency: 800
Description:
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
Description:
Delivers an attack with a potency of 120 to all nearby enemies.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s
Description:
Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Description:
Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Cascade and Windmill change to Emboite when requirements for execution are met.
Description:
Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Fountain and Bladeshower change to Entrechat when requirements for execution are met.
Description:
Perform a jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met.
Description:
Perform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.
0 Steps: 360
1 Step: 540
2 Steps: 850
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance PartnerStep Bonus: Grants Standard Finish to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 Step: 2%
2 Steps: 5%
Duration: 60s
Additional Effect: Grants Last Dance Ready
Duration: 30s
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Standard Step changes to Standard Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.
0 Steps: 360
1 Step: 540
2 Steps: 850
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance PartnerStep Bonus: Grants Standard Finish to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 Step: 2%
2 Steps: 5%
Duration: 60s
Additional Effect: Grants Last Dance Ready
Duration: 30s
Can only be executed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Standard Step changes to Single Standard Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.
0 Steps: 360
1 Step: 540
2 Steps: 850
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance PartnerStep Bonus: Grants Standard Finish to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 Step: 2%
2 Steps: 5%
Duration: 60s
Additional Effect: Grants Last Dance Ready
Duration: 30s
Can only be executed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Standard Step changes to Double Standard Finish when requirements for execution are met.
Description:
Increases movement speed of self and nearby party members.
Duration: 30s
Effect ends when enmity is generated. Has no effect in battle.
Description:
Delivers an attack with a potency of 280.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Description:
Interrupts the use of a target's action.
Description:
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 160
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s
Description:
Delivers an attack with a potency of 180.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.
Description:
Nullifies most knockback and draw-in effects.
Duration: 6s
Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
Duration: 15s
Description:
Delivers an attack with a potency of 160 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Description:
Delivers an attack with a potency of 340.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Description:
Delivers an attack with a potency of 200 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Description:
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.
Description:
Quickly dash 10 yalms forward.
Maximum Charges: 3
Cannot be executed while bound.
Description:
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
Description:
Reduces damage taken by self and nearby party members by 15%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Description:
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Moveand DevilmentStandard Finish and Curing WaltzStandard Finish and Curing Waltz with said party member.
Effect ends upon reuse.
Description:
Ends dance with your partner.
Description:
Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Additional Effect: Grants Flourishing Starfall
Duration: 20s
Description:
Delivers an attack to target and all enemies nearby it with a potency of 220 for the first enemy, and 60% less for all remaining enemies.
Can only be executed while under the effect of Threefold Fan Dance.
Description:
Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Description:
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.
0 Steps: 350
1 Step: 540
2 Steps: 720
3 Steps: 900
4 Steps: 1,300,200
Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalmsStep Bonus: Grants Technical Finish to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
1 Step: 1%
2 Steps: 2%
3 Steps: 3%
4 Steps: 5%
Duration: 20s
Additional Effect: Grants Flourishing Finish
Duration: 30s
Additional Effect: Grants Dance of the Dawn Ready
Duration: 30s
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Technical Step changes to Technical Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.
0 Steps: 350
1 Step: 540
2 Steps: 720
3 Steps: 900
4 Steps: 1,300,200
Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalmsStep Bonus: Grants Technical Finish to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
1 Step: 1%
2 Steps: 2%
3 Steps: 3%
4 Steps: 5%
Duration: 20s
Additional Effect: Grants Flourishing Finish
Duration: 30s
Additional Effect: Grants Dance of the Dawn Ready
Duration: 30s
Can only be executed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Technical Step changes to Single Technical Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.
0 Steps: 350
1 Step: 540
2 Steps: 720
3 Steps: 900
4 Steps: 1,300,200
Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalmsStep Bonus: Grants Technical Finish to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
1 Step: 1%
2 Steps: 2%
3 Steps: 3%
4 Steps: 5%
Duration: 20s
Additional Effect: Grants Flourishing Finish
Duration: 30s
Additional Effect: Grants Dance of the Dawn Ready
Duration: 30s
Can only be executed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Technical Step changes to Double Technical Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.
0 Steps: 350
1 Step: 540
2 Steps: 720
3 Steps: 900
4 Steps: 1,300,200
Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalmsStep Bonus: Grants Technical Finish to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
1 Step: 1%
2 Steps: 2%
3 Steps: 3%
4 Steps: 5%
Duration: 20s
Additional Effect: Grants Flourishing Finish
Duration: 30s
Additional Effect: Grants Dance of the Dawn Ready
Duration: 30s
Can only be executed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Technical Step changes to Triple Technical Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 60% less for all remaining enemies.
0 Steps: 350
1 Step: 540
2 Steps: 720
3 Steps: 900
4 Steps: 1,300,200
Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalmsStep Bonus: Grants Technical Finish to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
1 Step: 1%
2 Steps: 2%
3 Steps: 3%
4 Steps: 5%
Duration: 20s
Additional Effect: Grants Flourishing Finish
Duration: 30s
Additional Effect: Grants Dance of the Dawn Ready
Duration: 30s
Can only be executed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Technical Step changes to Quadruple Technical Finish when requirements for execution are met.
Description:
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Readyand Fourfold Fan Danceand Threefold Fan Danceand Threefold Fan Dance.
Duration: 30s
Can only be executed while in combat.
Description:
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 60% less for all remaining enemies.
Esprit Gauge Cost: 50
Description:
Dance to the beat of your own drum, granting Rising Rhythm to self.
Stacks increase every 3 seconds, up to a maximum of 4.
Additional Effect: Healing over time for self and nearby party members
Cure Potency: 100
Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Description:
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
0 Stacks: 5% of maximum HP
1 Stack: 6% of maximum HP
2 Stacks: 7% of maximum HP
3 Stacks: 8% of maximum HP
4 Stacks: 10% of maximum HP
Duration: 30s
Can only be executed while Improvisation is active.
※This action cannot be assigned to a hotbar.
※Improvisation changes to Improvised Finish when requirements for execution are met.
Description:
Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 60% less for all remaining enemies.
Additional Effect: Increases Esprit Gauge by 50
Can only be executed while under the effect of Flourishing Finish.
※This action cannot be assigned to a hotbar.
※Technical Finish changes to Tillana when requirements for execution are met.
Description:
Delivers an attack to all enemies in a cone before you with a potency of 420 for the first enemy, and 60% less for all remaining enemies.
Can only be executed while under the effect of Fourfold Fan Dance.
Description:
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Can only be executed while under the effect of Flourishing Starfall.
Description:
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 60% less for all remaining enemies.
Can only be executed while under the effect of Last Dance Ready.
Description:
Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 60% less for all remaining enemies.
Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Standard Finish Effect: Increases damage dealt by 5%
Duration: 60s
Additional Effect: Grants Last Dance Ready
Duration: 30s
Can only be executed while under the effect of Finishing Move Ready.
Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Standard Step changes to Finishing Move when requirements for execution are met.
Description:
Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 60% less for all remaining enemies.
Esprit Gauge Cost: 50
Can only be executed while under the effect of Dance of the Dawn Ready.
※This action cannot be assigned to a hotbar.
※Saber Dance changes to Dance of the Dawn when requirements for execution are met.
Description:
Description:
Description:
Description:
Movement speed is increased. Effect ends upon entering battle.
Description:
Able to execute Reverse Cascade.
Description:
Able to execute Fountainfall.
Description:
Able to execute Rising Windmill.
Description:
Able to execute Bloodshower.
Description:
Caught up in the dance and only able to execute step actions, role actions, Sprint, Limit Break, Standard Finish, Curing Waltz, Shield Samba, and En Avant.
Description:
Caught up in the dance and only able to execute step actions, role actions, Sprint, Limit Break, Technical Finish, Curing Waltz, Shield Samba, and En Avant.
Description:
Able to execute Fan Dance III.
Description:
Damage dealt is increased.
Description:
Damage dealt is increased.
Description:
Sharing the effects of certain actions with target party member.
Description:
Critical hit rate and direct hit rate are increased.
Description:
Damage taken is reduced.
Description:
Dancing to the beat of your own drum.
Description:
Damage taken is reduced. Impervious to the next stun, sleep, bind, heavy, silence, knockback, or draw-in effect.
Description:
Movement speed is increased.
Description:
Able to execute Fan Dance III.
Description:
Damage dealt is increased.
Description:
Caught up in the dance and only able to execute step actions, additional actions, Head Graze, Bolt, Medical Kit, Standard Finish, and En Avant.
Description:
Weaponskill and spell cast and recast time are reduced.
Description:
Sharing the effects of certain actions with target party member.
Description:
Cascade is upgraded to Reverse Cascade and Fountain is upgraded to Fountainfall.
Description:
Caught up in the dance and only able to execute step actions, additional actions, Technical Finish, En Avant, Head Graze, Bolt, and Medical Kit.
Description:
Weaponskill and spell cast and recast time are reduced.
Description:
Damage taken is reduced.
Description:
Damage dealt is increased.
Description:
Weaponskill and spell cast and recast time are reduced.
Description:
A magicked barrier is nullifying damage.
Description:
Able to execute Tillana.
Description:
Able to execute Fan Dance IV.
Description:
Able to execute Starfall Dance.
Description:
Movement speed is increased.
Description:
Dancing blades are dealing damage over time to nearby enemies and deflecting a portion of damage taken.
Description:
Limit gauge is gradually filling.
Description:
Weaponskill and spell cast and recast time are reduced. Movement speed is also increased.
Description:
Damage dealt is increased while damage taken is reduced.
Description:
Grants a Fourfold Feather upon landing certain actions.
Maximum Stacks: 4
Description:
Increases base action damage by 10%.
Description:
Increases base action damage by 20%.
Description:
Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2
Description:
Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members successfully land a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.
Chance of triggering party member effect differs according to job.
Description:
Allows a third charge of En Avant.
Description:
Grants Flourishing Finish after executing Technical Finish.
Duration: 30s
Technical Finish becomes Tillana while under this effect.
Description:
Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
Description:
Grants Fourfold Fan Dance upon executing Flourish.
Duration: 30s
Description:
Reduces Shield Samba recast time to 90 seconds.
Description:
Grants Flourishing Starfall upon executing Devilment.
Duration: 20s
Description:
Grants Last Dance Ready upon executing Standard Finish.
Duration: 30s
Description:
Increases the potency of Cascade to 220, Fountain to 120, Double Standard Finish to 850, Reverse Cascade to 280, Fan Dance to 180, Fountainfall to 340, Fan Dance III to 220, Quadruple Technical Finish to 1,300, Saber Dance to 520, and Fan Dance IV to 420.
Description:
Grants Finishing Move Ready upon executing Flourish.
Duration: 30s
Standard Step changes to Finishing Move while under the effect of Finishing Move Ready.
Description:
Improves Shield Samba's damage reduction effect to 15%.
Description:
Grants Dance of the Dawn Ready upon executing Technical Finish.
Duration: 30s
Saber Dance changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and the Esprit Gauge is 50 or higher.
Description:
Delivers a ranged attack with a potency of 5,000.
※Action changes to Reverse Cascade while under the effect of En Avant.
※This action cannot be assigned to a hotbar.
Description:
Delivers a ranged attack with a potency of 6,000.
Combo Action: Cascade or Reverse Cascade
※Action changes to Fountainfall while under the effect of En Avant.
※This action cannot be assigned to a hotbar.
Description:
Delivers a ranged attack with a potency of 7,000.
Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
Duration: 15s
Can only be executed while under the effect of En Avant.
※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.
※This action cannot be assigned to a hotbar.
Description:
Delivers a ranged attack with a potency of 8,000.
Combo Action: Cascade or Reverse Cascade
Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
Duration: 15s
Can only be executed while under the effect of En Avant.
※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack to target and all enemies nearby it with a potency of 12,000 for the first enemy, and 8,000 for all remaining enemies.
Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10%
Duration: 10s
Can only be executed while under the effect of Flourishing Saber Dance.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
Additional Effect: Increases movement speed for self and party member designated as your Dance Partner by 25%
Duration: 5s
This weaponskill does not share a recast timer with any other actions.
Description:
Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.
Duration: 3s
Executes Honing Ovation when effect duration expires.
Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
Acclaim Effect: Increases the damage and effect potency of Honing Ovation
Duration: 5s
Can be executed while moving.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Honing Ovation upon execution.
Description:
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
Potency of both the attack and barrier doubles when targets are within 6 yalms.
0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency
Duration: 10s
Honing Dance effect expires upon execution.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
Potency of both the attack and barrier doubles when targets are within 6 yalms.
0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency
Duration: 10s
Honing Dance effect expires upon execution.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
Potency of both the attack and barrier doubles when targets are within 6 yalms.
0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency
Duration: 10s
Honing Dance effect expires upon execution.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
Potency of both the attack and barrier doubles when targets are within 6 yalms.
0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency
Duration: 10s
Honing Dance effect expires upon execution.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
Potency of both the attack and barrier doubles when targets are within 6 yalms.
0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency
Duration: 10s
Honing Dance effect expires upon execution.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 20%
Duration: 5s
Description:
Restores own HP and the HP of all nearby party members.
Cure Potency: 8,000
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
Description:
Quickly dash 10 yalms forward.
Additional Effect: Grants En Avant
En Avant Effect: Cascade is upgraded to Reverse Cascade and Fountain is upgraded to Fountainfall
Duration: 10s
Maximum Charges: 4
Cannot be executed while bound.
Description:
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Dance of the Dawn, Starfall Dance, Fan Dance, and Curing Waltz with said party member.
Effect ends upon reuse.
Grants you Solo Step when your Dance Partner knocks out an enemy, upgrading Saber Dance to Dance of the Dawn.
Description:
Afflicts nearby enemies with Seduced.
Seduced Effect: Renders targets unable to act of their own volition
Duration: 2s
Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 90s
Description:
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
Potency of both the attack and barrier doubles when targets are within 6 yalms.
0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency
Duration: 10s
Honing Dance effect expires upon execution.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack to target and all enemies nearby it with a potency of 15,000 for the first enemy, and 10,000 for all remaining enemies.
Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10%
Additional Effect: Gradually fills the limit gauge of self and party member designated as your Dance Partner
Can only be executed while under the effect of Flourishing Saber Dance and Solo Step.
※This action cannot be assigned to a hotbar.
Description:
Reduces cast time and recast time of spells and weaponskills by 10%, and increases movement speed by 25% for self and nearby party members.
Duration: 12s
Description:
Increases damage dealt by 25%, and reduces damage taken by 25%.
Duration: 10s
Description:
Delivers an attack with a potency of 12,000.
Ignores the effects of Guard when dealing damage.
Description:
Reduces damage taken by 80% while increasing maximum HP by 50%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Ritters

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Description:
Increases damage dealt by 20%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Kampfkünstlers

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Description:
Increases damage dealt by 30% while reducing magic defense by 60%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Berserkers

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Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Diebes

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Description:
Increases maximum HP by 10% and accuracy by 30%.
Additional Effect: Grants a 70% chance of automatic revival upon KO
Duration: 180m
Description:
Reduces physical damage taken by 22%.
Duration: 30m
Description:
Reduces magic damage taken by 22%.
Duration: 30m
Description:
KOs target. The less the target's HP, the greater the chance of success.
Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 30% per stack
Duration: 30s
Shares a recast timer with all other weaponskills and spells.
Description:
Afflicts target with Paralysis.
Duration: 60s
Description:
Afflicts target and all neaby enemies with Paralysis.
Duration: 60s
Description:
Greatly increases movement speed.
Duration: 10s
Description:
Increases evasion by 15%.
Duration: 45s
Description:
Delivers a ranged attack with a potency of 100.
Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%
Duration: 60s
Description:
Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self.
Description:
Removes one beneficial status from target.
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse.

Status: Logos-Tarnung

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Description:
Rush to a target's side.
Unable to cast if bound.
Description:
Jump 10 yalms back from current position. Cannot be executed while bound.
Description:
Stuns target.
Duration: 8s
Description:
Converts a portion of damage dealt into HP.
Duration: 45s
Description:
Instantly restores 50% of maximum HP and MP.
Description:
Shortens recast time for next ability used by 50%.
Duration: 15s
Description:
Restores target's HP.
Cure Potency: 9,000
Description:
Restores target's HP.
Cure Potency: 12,000
Description:
Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.
Duration: 30s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 9,000
Description:
Grants Regen to target.
Cure Potency: 2,500
Duration: 21s
Description:
Removes a single detrimental effect from target.
Description:
Gesture threateningly, placing yourself at the top of a target's enmity list and increasing enmity generation.
Duration: 15s
Description:
Resurrects target to a weakened state.
Description:
Reduces physical damage taken by 99%.
Duration: 8s
Description:
Reduces magic damage taken by 99%.
Duration: 8s
Description:
Creates a magic-reflecting barrier around self or party member.
Duration: 10s
Description:
Delivers a ranged attack with a potency of 80. Potency increases up to 1,000% the lower the target's HP.
Generates significant enmity upon use.
Description:
Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.
Only effective within dungeons.
Description:
Increases physical damage dealt by 25% and evasion by 25%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Bogengeweihten

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Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 15% per stack
Duration: 30s
Effect ends upon using another lost action.
Shares a recast timer with all other weaponskills and spells.
Description:
Increases damage dealt by 30% and critical hit rate by 40%.
Duration: 30s
Spirit of the Irregular Effect: Damage bonus effect is increased to 40%
Spirit of the Platebearer Effect: Grants Solid Shield to self
Solid Shield Effect: Reduces physical damage taken by 50%
Duration: 15s
Can only be executed while in combat.
Description:
Delivers an attack with a potency of 800 to all enemies in a cone before you. When critical damage is dealt, potency is tripled.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
KOs target. The less the target's HP, the greater the chance of success.
Spirit of the Ordained Effect: Chance of success is increased
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Noble Ends, increasing damage dealt by 50% while reducing own HP recovery via most healing actions by 100%.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honored Sacrifice, increasing damage dealt by 55% while draining your HP.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honed Acuity, gaining additional stacks each time an attack is evaded, up to a maximum of 3.
Banner of Honed Acuity Effect: Increases damage taken by 10% per stack
Duration: 120s
At maximum stacks, take up the Banner of Transcendent Finesse.
Banner of Transcendent Finesse Effect: Increases critical hit rate by 30% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20%
Duration: 180s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Through sheer force of will, restore a random technique of the lost to physical form and throw it at a single target, dealing damage with a potency of 50.
Potency increases up to 1,000 based on the weight of the lost action.
The lost action thrown will be lost upon execution.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Delivers a close-quarter attack with a potency of 350. Chance of instant KO when attacking from the rear, which increases the lower the target's HP.
Spirit of the Beast Effect: Grants the effect of Lost Font of Power to self
Lost Font of Power Effect: Increases damage dealt by 30% and critical hit rate by 40%
Duration: 18s
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Solemn Clarity, periodically gaining additional stacks, up to a maximum of 4.
Duration: 30s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
At maximum stacks, take up the Banner of Limitless Grace.
Banner of Limitless Grace Effect: Increases healing potency by 50% while reducing MP cost
Duration: 120s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Restores target's HP.
Cure Potency: 15,000
Description:
Restores target's HP.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 15,000
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores all of a KO'd target's HP.
Cannot be executed if currently afflicted with Sacrifice.
Additional Effect: Inflicts Sacrifice on self
Sacrifice Effect: When effect expires, you will be KO'd
Duration: 10s
Description:
Grants the effect of Reraise to self or target player.
Reraise Effect: Grants an 80% chance of automatic revival upon KO
Duration: 180m
Description:
Afflicts target and all nearby enemies with Paralysis.
Duration: 60s
Description:
Removes one beneficial status from target.
Cancels auto-attack upon execution.
Description:
Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Interrupts all nearby enemies
Additional Effect: Increases damage taken by enemies with Physical Aversion by 10%
Duration: 60s
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 25%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse.
Description:
Greatly increases movement speed.
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion by 30%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self
Rapid Recast Effect: Shortens recast time for next ability used by 60%
Effect only applies to certain abilities.
Duration: 30s
Description:
Resets the recast timer for most actions and role actions.
Description:
Study the lost techniques used by a targeted ally and make them your own.
Cannot be executed while in combat.
Description:
Detect traps within a radius of 15 yalms.
If there are no traps within 15 yalms, alerts you to the presence of traps with a radius of 36 yalms.
※This action can only be used in Delubrum Reginae.
Description:
Quickly dash 10 yalms forward.
Additional Effect: Applies Lost Swift to self and nearby party members
Lost Swift Effect: Greatly increases movement speed
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion of self and nearby party members by 15%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self and nearby party members
Rapid Recast Effect: Shortens recast time for next ability used by 25%
Effect only applies to certain abilities.
Duration: 15s
Cannot be executed while bound.
Description:
Grants the effect of Lost Spellforge to self or target ally.
Lost Spellforge Effect: All attacks deal magic damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Steelsting.
Description:
Grants the effect of Lost Steelsting to self or target ally.
Lost Steelsting Effect: All attacks deal physical damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Spellforge.
Description:
Applies a barrier to self or target player reducing physical damage taken by 10%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 10%.
Duration: 30m
Description:
Creates a barrier around self or party member that reflects most magic attacks.
Duration: 10s
Spirit of the Guardian Effect: Duration is increased to 30s
Description:
Applies a barrier to self or target player that absorbs damage totaling 15% of target's maximum HP.
Duration: 60s
Description:
Increases damage dealt by an ally or self by 5%.
Duration: 600s
Description:
Increases critical hit rate of self and nearby party members by 10%, increases damage dealt by 7%, and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 1%.
Duration: 60s
Description:
Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP.
Duration: 30s
Description:
Applies a barrier to self or target player reducing physical damage taken by 15%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 15%.
Duration: 30m
Description:
Increases maximum HP of self or target player by 30%.
Duration: 600s
Description:
Temporarily applies Heavy to self, while reducing damage taken by 90% and nullifying most knockback and draw-in effects.
Duration: 6s
Description:
Storm the field under the Banner of Firm Resolve, gaining additional stacks each time damage is taken, up to a maximum of 5.
Banner of Firm Resolve Effect: Reduces damage dealt by 15% per stack
Duration: 30s
At maximum stacks, take up the Banner of Unyielding Defense.
Banner of Unyielding Defense Effect: Reduces damage taken by 30%
Duration: 180s
Effect cannot be stacked with other Banner actions.
Description:
Gesture threateningly, placing yourself at the top of a target's enmity list.
Additional Effect: Enmity generation is increased and damage taken is reduced by 20%
Duration: 20s
Description:
Instantly cures Weakness and temporarily nullifies most attacks, while increasing damage dealt by 65%. Memorable will be applied when effect ends.
Duration: 10s
Memorable Effect: Increases damage dealt by 65% while decreasing damage taken by 10%
Duration: 50s
Can only be executed while in combat.
Description:
Description:
Resurrects target to a weakened state.
Description:
Grants a 70% chance of automatic revival upon KO.
Duration: 180m
Description:
Grants Auto-potion to self.
Auto-potion Effect: Restores HP automatically when HP falls below 50%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-potion effect to end is reduced to 10%
Shares a recast timer with Resistance Ether Kit and Resistance Medikit.
Description:
Grants Auto-ether to self.
Auto-ether Effect: Restores MP automatically when MP falls below 20%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-ether effect to end is reduced to 10%
Shares a recast timer with Resistance Potion Kit and Resistance Medikit.
Description:
Removes a single detrimental effect from self. When not suffering from detrimental effects, creates a barrier that protects against most status ailments. The barrier is removed after curing the next status ailment suffered.
Effect cannot be stacked with similar barrier actions.
Duration: 30m
Shares a recast timer with Resistance Potion Kit and Resistance Ether Kit.
Description:
Gradually restores HP.
Cure Potency: 1,600
Duration: 40s
Shares a recast timer with Dynamis Dice and Resistance Elixir.
Description:
Increases healing potency by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 80% and maximum HP by 45%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 20% and critical hit rate by 15%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Reduces maximum HP by 5% while increasing evasion by 40%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 50% and maximum HP by 45%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases healing potency by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 96% and maximum HP by 54%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 24% and critical hit rate by 18%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Reduces maximum HP by 3% while increasing evasion by 48%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 20%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 60% and maximum HP by 54%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases evasion by 11%, critical hit rate by 77%, and direct hit rate by 77%.
Effect ends upon reuse.
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.
It is said that Pure Essences may grant unexpected effects...
※This action can only be used in Delubrum Reginae.
Description:
Increases defense by 60%, damage dealt by 50%, and maximum HP by 81%.
Effect ends upon reuse.
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.
It is said that Pure Essences may grant unexpected effects...
※This action can only be used in Delubrum Reginae.
Description:
Instantly return to the starting point of the area.
Cannot be executed while in combat.
Shares a recast timer with all other weaponskills and spells.
Description:
Grants the effect of Lost Reflect to self.
Lost Reflect Effect: Reflects most magic attacks
Duration: 10s
Shares a recast timer with all other weaponskills and spells.
Description:
Restores own HP and MP to maximum.
Shares a recast timer with Resistance Potion and Dynamis Dice.