SamuraiSamuraiSamouraï武士사무라이

Samurai

Samurai Samurai
Description:
Delivers an attack with a potency of 200.
Additional Effect: Increases Kenki Gauge by 5
Description:
Delivers an attack with a potency of 140.
Combo Action: GyofuHakaze
Combo Potency: 300
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5
Description:
Reduces the amount of damage taken by the next attack by 10%.
Duration: 4s
Additional Effect: Increases Kenki Gauge by 10 when hit
Description:
Instantly restores own HP.
Cure Potency: 800
Description:
Stuns target.
Duration: 3s
Description:
Converts a portion of physical damage dealt into HP.
Duration: 20s
Description:
Delivers a ranged attack with a potency of 100.
Enhanced Enpi Potency: 270
Additional Effect: Increases Kenki Gauge by 10
Description:
Delivers an attack with a potency of 140.
Combo Action: GyofuHakaze
Combo Potency: 300
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5
Description:
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 15s
Description:
Delivers an attack with a potency of 90 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 5
Description:
Delivers an attack with a potency of 160.
210 when executed from a target's rear.
Combo Action: Jinpu
Combo Potency: 370
Rear Combo Potency: 420
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu
Description:
Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 50
Duration: 60s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 1 Sen.
※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Higanbana when requirements for execution are met.
Description:
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka
While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka.
Description:
Nullifies most knockback and draw-in effects.
Duration: 6s
Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
Duration: 15s
Description:
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: FukoFuga
Combo Potency: 120
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu
Combo Bonus: Grants Getsu
Combo Bonus: Grants Getsu
Description:
Delivers an attack with a potency of 160.
210 when executed from a target's flank.
Combo Action: Shifu
Combo Potency: 370
Flank Combo Potency: 420
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka
Description:
Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Grants Tsubame-gaeshi Ready
Duration: 30s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 2 Sen.
※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Tenka Goken when requirements for execution are met.
Description:
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: FukoFuga
Combo Potency: 120
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka
Combo Bonus: Grants Ka
Combo Bonus: Grants Ka
Description:
Delivers an attack with a potency of 160.
Combo Action: GyofuHakaze
Combo Potency: 340
Combo Bonus: Increases Kenki Gauge by 15
Combo Bonus: Grants Setsu
Combo Bonus: Grants Setsu
Combo Bonus: Grants Setsu
Description:
Delivers a critical hit with a potency of 640.
Damage dealt is increased when under an effect that raises critical hit rate.
Additional Effect: Grants Tsubame-gaeshi Ready
Duration: 30s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 3 Sen.
※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Midare Setsugekka when requirements for execution are met.
Description:
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
Duration: 20s
Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
Additional Effect: Grants Tendo
Duration: 30s
Maximum Charges: 2
Description:
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2
Description:
Delivers an attack with a potency of 250.
Kenki Gauge Cost: 25
Description:
Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10
Cannot be executed while bound.
Description:
Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10
Cannot be executed while bound.
Description:
Gradually increases your Kenki Gauge.
Duration: 15s
Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Description:
Delivers an attack with a potency of 100 to all nearby enemies.
Kenki Gauge Cost: 25
Description:
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.
Description:
Increases Kenki Gauge by 50.
Additional Effect: Grants Ogi Namikiri Ready
Duration: 30s
Additional Effect: Grants Zanshin Ready
Duration: 30s
Can only be executed while in combat.
Description:
Delivers an attack to all enemies in a straight line before you with a potency of 400 for the first enemy, and 25% less for all remaining enemies.
Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei.
Description:
Delivers an attack with a potency of 800.
Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren.
Description:
Repeats the previously executed iaijutsu.
Cannot be used to repeat Higanbana.
Can only be executed while under the effect of Tsubame-gaeshi Ready.
Description:
Delivers an attack with a potency of 300 to all nearby enemies.
※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Kaeshi: Goken when requirements for execution are met.
Description:
Delivers a critical hit with a potency of 640.
Damage dealt is increased when under an effect that raises critical hit rate.
※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Kaeshi: Setsugekka when requirements for execution are met.
Description:
Delivers an attack to all enemies in a straight line before you with a potency of 640 for the first enemy, and 50% less for all remaining enemies.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikirior Meditate while in combat.
Consumes all stacks of Meditation upon execution.
Description:
Reduces the amount of damage taken by the next attack by 10%.
Duration: 4s
Additional Effect: Grants Tengentsu's Foresight and increases Kenki Gauge by 10 when hit
Tengentsu's Foresight Effect: Gradually restores your HP and reduces damage taken by 10%
Duration: 9s
Cure Potency: 200
Description:
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increases Kenki Gauge by 10
Description:
Delivers a critical hit to all enemies in a cone before you with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate.
Grants a stack of Meditation, up to a maximum of 3.
Can only be executed while under the effect of Ogi Namikiri Ready.
Description:
Delivers a critical hit to all enemies in a cone before you with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate.
※This action cannot be assigned to a hotbar.
※Ogi Namikiri changes to Kaeshi: Namikiri when requirements for execution are met.
Description:
Delivers an attack with a potency of 240.
Additional Effect: Increases Kenki Gauge by 5
Description:
Delivers an attack to all enemies in a cone before you with a potency of 940 for the first enemy, and 50% less for all remaining enemies.
Kenki Gauge Cost: 50
Can only be executed while under the effect of Zanshin Ready.
Description:
Delivers an attack with a potency of 410 to all nearby enemies.
Additional Effect: Grants Tsubame-gaeshi Ready
Duration: 30s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 2 Sen.
※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Tendo Goken when requirements for execution are met.
Description:
Delivers a critical hit with a potency of 1,100.
Damage dealt is increased when under an effect that raises critical hit rate.
Additional Effect: Grants Tsubame-gaeshi Ready
Duration: 30s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 3 Sen.
※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Tendo Setsugekka when requirements for execution are met.
Description:
Delivers an attack with a potency of 410 to all nearby enemies.
※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Tendo Kaeshi Goken when requirements for execution are met.
Description:
Delivers a critical hit with a potency of 1,100.
Damage dealt is increased when under an effect that raises critical hit rate.
※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Tendo Kaeshi Setsugekka when requirements for execution are met.
Description:
Delivers an attack with a potency of 2,400.
Description:
Delivers an attack with a potency of 5,250.
Description:
Description:
Damage taken is reduced while countering attacks.
Description:
Able to execute Zanshin.
Description:
Open wounds are bleeding, causing damage over time. HP recovery is reduced.
Description:
Nullifying status afflictions that can be removed by Purify, as well as knockback and draw-in effects.
Description:
Attacks generate HP equal to the amount of physical damage dealt.
Description:
Weakening enemies when attacked. Damage taken is reduced.
Description:
Damage dealt is reduced.
Description:
Sustaining increased damage from target who executed Feint.
Description:
Able to execute Ogi Namikiri.
Description:
A magicked barrier is nullifying damage.
Description:
A magicked barrier is nullifying damage.
Description:
Able to execute Tendo Setsugekka.
Description:
Able to execute Tsubame-gaeshi.
Description:
Damage taken is reduced.
Description:
Able to execute Zanshin.
Description:
Able to execute Tsubame-gaeshi.
Description:
Able to execute Tsubame-gaeshi.
Description:
Able to execute Tsubame-gaeshi.
Description:
All Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, knockback, and draw-in effects are nullified. Movement speed is also greatly increased.
Description:
Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye.
Description:
Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.
Description:
Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.
Description:
Reduces Iaijutsu cast time to 1.3 seconds.
Also grants Tsubame-gaeshi Ready after executing iaijutsu excluding Higanbana.
Duration: 30s
Description:
Allows the accumulation of charges for consecutive uses of Meikyo Shisui.
Maximum Charges: 2
Description:
Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.
Description:
Upgrades Third Eye to Tengentsu.
Description:
Increases the potency of Gekko, Kasha, and Yukikaze to 110.
Description:
Upgrades Fuga to Fuko.
Description:
Grants Ogi Namikiri Ready upon execution of Ikishoten.
Duration: 30s
Description:
Upgrades Hakaze to Gyofu.
Description:
Reduces Hissatsu: Guren and Hissatsu: Senei recast time to 60 seconds.
Description:
Increases the potency of Jinpu to 140, Shifu to 140, Enhanced Enpi to 270, Gekko to 160, Higanbana damage over time to 50, Kasha to 160, Yukikaze to 160, Midare Setsugekka to 640, Kaeshi: Setsugekka to 640, Shoha to 640, Ogi Namikiri to 1,000, and Kaeshi: Namikiri to 1,000.
Description:
Grants Zanshin Ready upon executing Ikishoten.
Duration: 30s
Description:
Grants Tendo upon executing Meikyo Shisui.
Duration: 30s
Tenka Goken changes to Tendo Goken and Midare Setsugekka changes to Tendo Setsugekka while under the effect of Tendo.
Description:
Delivers an attack with a potency of 6,000.
※Action changes to Hyosetsu while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 6,000.
Combo Action: Yukikaze or Hyosetsu
※Action changes to Mangetsu while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 6,000.
Combo Action: Gekko or Mangetsu
※Action changes to Oka while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 6,000 to all nearby enemies.
Additional Effect: Bind
Duration: 2s
Can only be executed while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 8,000 to all nearby enemies.
Combo Action: Yukikaze or Hyosetsu
Can only be executed while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 8,000 to all nearby enemies.
Combo Action: Gekko or Mangetsu
Can only be executed while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Potency is increased to 12,000 when attacking only a single target.
Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s
This weaponskill does not share a recast timer with any other actions.
※Action changes to Kaeshi: Namikiri upon execution.
Description:
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Potency is increased to 12,000 when attacking only a single target.
Combo Action: Ogi Namikiri
Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s
※This action cannot be assigned to a hotbar.
Description:
Swiftly charges forward, dealing damage with a potency of 3,000 to targets in your path.
Additional Effect: Grants Kaiten
Duration: 10s
Maximum Charges: 3
Cannot be executed while bound.
※Yukikaze changes to Hyosetsu while under the effect of Kaiten.
※Gekko changes to Mangetsu while under the effect of Kaiten.
※Kasha changes to Oka while under the effect of Kaiten.
Description:
Reduces damage taken by 25% and delivers an attack with a potency of 4,000 every time you suffer damage.
Duration: 4s
Additional Effect: Afflicts target with Kuzushi
Kuzushi Effect: Increases damage you deal target by 20%
Duration: 4s
Additional Effect: Grants Zanshin Ready
Duration: 10s
※Action changes to Zanshin upon execution.
Description:
Delivers an attack with a potency of 2,000.
Additional Effect: Afflicts target with Debana
Debana Effect: Increases damage you deal target by 10%
Duration: 4s
Extends Kuzushi duration by 4s to a maximum of 6s. Effect cannot be stacked with Kuzushi when extending its duration.
Additional Effect: Stun
Duration: 2s
Description:
Grants Meikyo Shisui.
Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s
Additional Effect: Grants Tendo Setsugekka Ready
Duration: 10s
※Action changes to Tendo Setsugekka upon execution.
Description:
Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.
If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP.
Ignores the effects of Guard when dealing damage.
The additional effect of Kuzushi cannot be applied to players riding machina and non-player combatants.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 120s
Cannot be executed while bound.
Description:
Delivers an attack with a potency of 10,000.
Can only be executed while under the effect of Tendo Setsugekka Ready.
※This action cannot be assigned to a hotbar.
※Action changes to Tendo Kaeshi Setsugekka upon execution.
Description:
Delivers an attack with a potency of 10,000.
Combo Action: Tendo Setsugekka
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 6,000 to all enemies in a cone before you.
Additional Effect: Absorbs 100% of damage dealt as HP
Can only be executed while under the effect of Zanshin Ready
※This action cannot be assigned to a hotbar.
Description:
Converts 100% of physical damage dealt into HP.
Duration: 10s
Description:
Increases movement speed by 100% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s
Effect ends when riding a mount.
Description:
Delivers an attack with a potency of 6,000.
Potency increases up to 18,000 as the target's HP decreases, reaching its maximum value when the target has 25% HP or less.
Recast time resets upon earning a kill or an assist.
Description:
Reduces damage taken by 80% while increasing maximum HP by 50%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Ritters

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Description:
Increases damage dealt by 20%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Kampfkünstlers

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Description:
Increases damage dealt by 30% while reducing magic defense by 60%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Berserkers

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Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Diebes

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Description:
Increases maximum HP by 10% and accuracy by 30%.
Additional Effect: Grants a 70% chance of automatic revival upon KO
Duration: 180m
Description:
Reduces physical damage taken by 22%.
Duration: 30m
Description:
Reduces magic damage taken by 22%.
Duration: 30m
Description:
KOs target. The less the target's HP, the greater the chance of success.
Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 30% per stack
Duration: 30s
Shares a recast timer with all other weaponskills and spells.
Description:
Afflicts target with Paralysis.
Duration: 60s
Description:
Afflicts target and all neaby enemies with Paralysis.
Duration: 60s
Description:
Greatly increases movement speed.
Duration: 10s
Description:
Increases evasion by 15%.
Duration: 45s
Description:
Delivers a ranged attack with a potency of 100.
Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%
Duration: 60s
Description:
Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self.
Description:
Removes one beneficial status from target.
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse.

Status: Logos-Tarnung

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Description:
Rush to a target's side.
Unable to cast if bound.
Description:
Jump 10 yalms back from current position. Cannot be executed while bound.
Description:
Stuns target.
Duration: 8s
Description:
Converts a portion of damage dealt into HP.
Duration: 45s
Description:
Instantly restores 50% of maximum HP and MP.
Description:
Shortens recast time for next ability used by 50%.
Duration: 15s
Description:
Restores target's HP.
Cure Potency: 9,000
Description:
Restores target's HP.
Cure Potency: 12,000
Description:
Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.
Duration: 30s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 9,000
Description:
Grants Regen to target.
Cure Potency: 2,500
Duration: 21s
Description:
Removes a single detrimental effect from target.
Description:
Gesture threateningly, placing yourself at the top of a target's enmity list and increasing enmity generation.
Duration: 15s
Description:
Resurrects target to a weakened state.
Description:
Reduces physical damage taken by 99%.
Duration: 8s
Description:
Reduces magic damage taken by 99%.
Duration: 8s
Description:
Creates a magic-reflecting barrier around self or party member.
Duration: 10s
Description:
Increases physical damage dealt while dealing damage to self over time.
Stacks increase every 3 seconds, up to a maximum of 16. For each stack, physical damage dealt is increased by 15%, and potency of damage dealt to self increases by 360.
Duration: 48s
Description:
Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.
Only effective within dungeons.
Description:
Increases physical damage dealt by 40% and maximum HP by 15%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Fechtmeisters

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Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 15% per stack
Duration: 30s
Effect ends upon using another lost action.
Shares a recast timer with all other weaponskills and spells.
Description:
Increases damage dealt by 30% and critical hit rate by 40%.
Duration: 30s
Spirit of the Irregular Effect: Damage bonus effect is increased to 40%
Spirit of the Platebearer Effect: Grants Solid Shield to self
Solid Shield Effect: Reduces physical damage taken by 50%
Duration: 15s
Can only be executed while in combat.
Description:
Delivers an attack with a potency of 800 to all enemies in a cone before you. When critical damage is dealt, potency is tripled.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
KOs target. The less the target's HP, the greater the chance of success.
Spirit of the Ordained Effect: Chance of success is increased
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Noble Ends, increasing damage dealt by 50% while reducing own HP recovery via most healing actions by 100%.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honored Sacrifice, increasing damage dealt by 55% while draining your HP.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honed Acuity, gaining additional stacks each time an attack is evaded, up to a maximum of 3.
Banner of Honed Acuity Effect: Increases damage taken by 10% per stack
Duration: 120s
At maximum stacks, take up the Banner of Transcendent Finesse.
Banner of Transcendent Finesse Effect: Increases critical hit rate by 30% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20%
Duration: 180s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Through sheer force of will, restore a random technique of the lost to physical form and throw it at a single target, dealing damage with a potency of 50.
Potency increases up to 1,000 based on the weight of the lost action.
The lost action thrown will be lost upon execution.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Delivers a close-quarter attack with a potency of 350. Chance of instant KO when attacking from the rear, which increases the lower the target's HP.
Spirit of the Beast Effect: Grants the effect of Lost Font of Power to self
Lost Font of Power Effect: Increases damage dealt by 30% and critical hit rate by 40%
Duration: 18s
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Solemn Clarity, periodically gaining additional stacks, up to a maximum of 4.
Duration: 30s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
At maximum stacks, take up the Banner of Limitless Grace.
Banner of Limitless Grace Effect: Increases healing potency by 50% while reducing MP cost
Duration: 120s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Restores target's HP.
Cure Potency: 15,000
Description:
Restores target's HP.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 15,000
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores all of a KO'd target's HP.
Cannot be executed if currently afflicted with Sacrifice.
Additional Effect: Inflicts Sacrifice on self
Sacrifice Effect: When effect expires, you will be KO'd
Duration: 10s
Description:
Grants the effect of Reraise to self or target player.
Reraise Effect: Grants an 80% chance of automatic revival upon KO
Duration: 180m
Description:
Afflicts target and all nearby enemies with Paralysis.
Duration: 60s
Description:
Removes one beneficial status from target.
Cancels auto-attack upon execution.
Description:
Delivers a jumping attack with a potency of 100.
Additional Effect: Increases target's damage taken by 10%.
Duration: 30s
Cannot be executed while bound.
Description:
Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Interrupts all nearby enemies
Additional Effect: Increases damage taken by enemies with Physical Aversion by 10%
Duration: 60s
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 25%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse.
Description:
Greatly increases movement speed.
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion by 30%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self
Rapid Recast Effect: Shortens recast time for next ability used by 60%
Effect only applies to certain abilities.
Duration: 30s
Description:
Resets the recast timer for most actions and role actions.
Description:
Study the lost techniques used by a targeted ally and make them your own.
Cannot be executed while in combat.
Description:
Detect traps within a radius of 15 yalms.
If there are no traps within 15 yalms, alerts you to the presence of traps with a radius of 36 yalms.
※This action can only be used in Delubrum Reginae.
Description:
Quickly dash 10 yalms forward.
Additional Effect: Applies Lost Swift to self and nearby party members
Lost Swift Effect: Greatly increases movement speed
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion of self and nearby party members by 15%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self and nearby party members
Rapid Recast Effect: Shortens recast time for next ability used by 25%
Effect only applies to certain abilities.
Duration: 15s
Cannot be executed while bound.
Description:
Grants the effect of Lost Spellforge to self or target ally.
Lost Spellforge Effect: All attacks deal magic damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Steelsting.
Description:
Grants the effect of Lost Steelsting to self or target ally.
Lost Steelsting Effect: All attacks deal physical damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Spellforge.
Description:
Applies a barrier to self or target player reducing physical damage taken by 10%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 10%.
Duration: 30m
Description:
Creates a barrier around self or party member that reflects most magic attacks.
Duration: 10s
Spirit of the Guardian Effect: Duration is increased to 30s
Description:
Applies a barrier to self or target player that absorbs damage totaling 15% of target's maximum HP.
Duration: 60s
Description:
Increases damage dealt by an ally or self by 5%.
Duration: 600s
Description:
Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP.
Duration: 30s
Description:
Applies a barrier to self or target player reducing physical damage taken by 15%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 15%.
Duration: 30m
Description:
Increases maximum HP of self or target player by 30%.
Duration: 600s
Description:
Temporarily applies Heavy to self, while reducing damage taken by 90% and nullifying most knockback and draw-in effects.
Duration: 6s
Description:
Storm the field under the Banner of Firm Resolve, gaining additional stacks each time damage is taken, up to a maximum of 5.
Banner of Firm Resolve Effect: Reduces damage dealt by 15% per stack
Duration: 30s
At maximum stacks, take up the Banner of Unyielding Defense.
Banner of Unyielding Defense Effect: Reduces damage taken by 30%
Duration: 180s
Effect cannot be stacked with other Banner actions.
Description:
Gesture threateningly, placing yourself at the top of a target's enmity list.
Additional Effect: Enmity generation is increased and damage taken is reduced by 20%
Duration: 20s
Description:
Instantly cures Weakness and temporarily nullifies most attacks, while increasing damage dealt by 65%. Memorable will be applied when effect ends.
Duration: 10s
Memorable Effect: Increases damage dealt by 65% while decreasing damage taken by 10%
Duration: 50s
Can only be executed while in combat.
Description:
Description:
Resurrects target to a weakened state.
Description:
Grants a 70% chance of automatic revival upon KO.
Duration: 180m
Description:
Grants Auto-potion to self.
Auto-potion Effect: Restores HP automatically when HP falls below 50%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-potion effect to end is reduced to 10%
Shares a recast timer with Resistance Ether Kit and Resistance Medikit.
Description:
Grants Auto-ether to self.
Auto-ether Effect: Restores MP automatically when MP falls below 20%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-ether effect to end is reduced to 10%
Shares a recast timer with Resistance Potion Kit and Resistance Medikit.
Description:
Removes a single detrimental effect from self. When not suffering from detrimental effects, creates a barrier that protects against most status ailments. The barrier is removed after curing the next status ailment suffered.
Effect cannot be stacked with similar barrier actions.
Duration: 30m
Shares a recast timer with Resistance Potion Kit and Resistance Ether Kit.
Description:
Gradually restores HP.
Cure Potency: 1,600
Duration: 40s
Shares a recast timer with Dynamis Dice and Resistance Elixir.
Description:
Increases healing potency by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 80% and maximum HP by 45%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 20% and critical hit rate by 15%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Reduces maximum HP by 5% while increasing evasion by 40%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 50% and maximum HP by 45%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases healing potency by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 96% and maximum HP by 54%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 24% and critical hit rate by 18%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Reduces maximum HP by 3% while increasing evasion by 48%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 20%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 60% and maximum HP by 54%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases evasion by 11%, critical hit rate by 77%, and direct hit rate by 77%.
Effect ends upon reuse.
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.
It is said that Pure Essences may grant unexpected effects...
※This action can only be used in Delubrum Reginae.
Description:
Increases defense by 60%, damage dealt by 60%, and maximum HP by 81%.
Effect ends upon reuse.
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.
It is said that Pure Essences may grant unexpected effects...
※This action can only be used in Delubrum Reginae.
Description:
Instantly return to the starting point of the area.
Cannot be executed while in combat.
Shares a recast timer with all other weaponskills and spells.
Description:
Grants the effect of Lost Reflect to self.
Lost Reflect Effect: Reflects most magic attacks
Duration: 10s
Shares a recast timer with all other weaponskills and spells.
Description:
Restores own HP and MP to maximum.
Shares a recast timer with Resistance Potion and Dynamis Dice.