Ninja (Rogue)Ninja (Schurke)Ninja (Surineur)忍者 (双剣士)忍者 (双剑师)닌자 (쌍검사)

Ninja (Rogue)

Ninja Ninja
Description:
Delivers an attack with a potency of 300.
Additional Effect: Increases Ninki Gauge by 5
Description:
Create shadows that nullify damage up to 20% of maximum HP.
Duration: 20s
Description:
Delivers an attack with a potency of 240.
Combo Action: Spinning Edge
Combo Potency: 400
Combo Bonus: Increases Ninki Gauge by 5
Description:
Instantly restores own HP.
Cure Potency: 800
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse of Hide.
Description:
Stuns target.
Duration: 3s
Description:
Converts a portion of physical damage dealt into HP.
Duration: 20s
Description:
Delivers a ranged attack with a potency of 200.
Additional Effect: Increases Ninki Gauge by 5
Description:
Delivers an attack with a potency of 150.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow
Description:
Delivers an attack with a potency of 300.
400 when executed from a target's rear.
Additional Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while under the effect of Hidden.
Description:
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 15s
Description:
Delivers an attack with a potency of 220.
280 when executed from a target's rear.
Combo Action: Gust Slash
Combo Potency: 400
Rear Combo Potency: 460
Potencies are increased by 100 while under the effect of Kazematoi.
Combo Bonus: Increases Ninki Gauge by 15
Description:
Make the ritual mudra hand gesture for “heaven.”
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Restores 2 charges to all mudra when Hide is executed while outside of combat.
Description:
Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Description:
Thumpity thump thump, thumpity thump thump...
Description:
Make the ritual mudra hand gesture for “heaven.”
Duration: 6s
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Description:
Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Description:
Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Description:
Nullifies most knockback and draw-in effects.
Duration: 6s
Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
Duration: 15s
Description:
Make the ritual mudra hand gesture for “earth.”
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Deals fire damage with a potency of 350 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Katon when requirements for execution are met.
Description:
Deals lightning damage with a potency of 740.
Additional Effect: Grants a stack of Raiju Ready
Duration: 30s
Maximum Stacks: 3
Effect of Raiju Ready ends upon execution of any melee weaponskill.
Mudra Combination: Ten→Chi or Jin→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Raiton when requirements for execution are met.
Description:
Make the ritual mudra hand gesture for “earth.”
Duration: 6s
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Deals fire damage with a potency of 350 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Katon when requirements for execution are met.
Description:
Deals lightning damage with a potency of 740.
Additional Effect: Grants a stack of Raiju Ready
Duration: 30s
Maximum Stacks: 3
Effect of Raiju Ready ends upon execution of any melee weaponskill.
Mudra Combination: Ten→Chi or Jin→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Raiton when requirements for execution are met.
Description:
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increases Ninki Gauge by 5
Description:
Delivers an attack with a potency of 200.
Description:
Move quickly to the specified location.
Maximum Charges: 2
Cannot be executed while bound.
Description:
Make the ritual mudra hand gesture for “man.”
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Deals ice damage with a potency of 350.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten→Jin or Chi→Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Hyoton when requirements for execution are met.
Description:
Deals wind damage with a potency of 240 to target and all enemies nearby it.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Duration: 20s
Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Huton when requirements for execution are met.
Description:
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
Duration: 18s
Additional Effect: Heavy +40%
Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Doton when requirements for execution are met.
Description:
Deals water damage with a potency of 580.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Duration: 20s
Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Suiton when requirements for execution are met.
Description:
Make the ritual mudra hand gesture for “man.”
Duration: 6s
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Description:
Deals ice damage with a potency of 350.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten→Jin or Chi→Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Raiton when requirements for execution are met.
Description:
Deals fire damage with a potency of 240 to target and all enemies nearby it.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Duration: 20s
Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Huton when requirements for execution are met.
Description:
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
Duration: 18s
Additional Effect: Heavy +40%
Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Doton when requirements for execution are met.
Description:
Deals water damage with a potency of 580.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Duration: 20s
Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Suiton when requirements for execution are met.
Description:
Allows the execution of a single ninjutsu without consumption of mudra charges.
Additional Effect: Increases damage for the next ninjutsu action by 30%
Duration: 15s
Recast timer of mudra is not affected by the execution of this action.
Description:
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2
Description:
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 120
Combo Bonus: Increases Ninki Gauge by 5
Description:
Delivers an attack with a potency of 240.
300 when executed from a target's flank.
Combo Action: Gust Slash
Combo Potency: 440
Flank Combo Potency: 500
Combo Bonus: Grants 2 stacks of Kazematoi
Kazematoi Effect: Increases potency of Aeolian Edge by 100
Maximum Stacks: 5
Combo Bonus: Increases Ninki Gauge by 15
Description:
Delivers a threefold attack, each hit with a potency of 180.
Description:
Deals fire damage with a potency of 160 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
Description:
Delivers an attack to all enemies in a cone before you with a potency of 300.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
Additional Effect: Increases Ninki Gauge by 40
Additional Effect: Grants Higi
Duration: 30s
Description:
Deals unaspected damage with a potency of 400.
Meisui Bonus: Potency is increased to 550 when under the effect of Meisui
Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
Description:
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Additional Effect: Grants Tenri Jindo Ready
Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.
Cannot be executed while under the effect of Kassatsu.
Description:
Dispels Shadow Walker, increasing the Ninki Gauge by 50.
Additional Effect: Grants Meisui
Duration: 30s
Meisui Effect: Increases the potency of Zesho Meppo to 850 and Bhavacakra to 550Increases the potency of Bhavacakra to 550
Can only be executed while in combat and under the effect of Shadow Walker.
Description:
Deals fire damage with a potency of 600 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Goka Mekkyaku when requirements for execution are met.
Description:
Deals ice damage with a potency of 1,300.
Mudra Combination: Ten→Jin or Chi→Jin
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Hyosho Ranryu when requirements for execution are met.
Description:
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 160
Ranged Attack Potency: 160
Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
Duration: 30s
Additional Effect: Grants Phantom Kamaitachi Ready
Duration: 45s
Ninki Gauge Cost: 50
Description:
Your shadow deals wind damage to target and all enemies within 5 yalms with a potency of 600 for the first enemy, and 25% less for all remaining enemies.
Additional Effect: Increases Ninki Gauge by 10
Can only be executed while under the effect of Phantom Kamaitachi Ready.
Description:
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.
Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.
Effect can only be triggered while Doton is active.
※This action cannot be assigned to a hotbar.
Description:
Rushes target and delivers a lightning attack with a potency of 700.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
Cannot be executed while bound.
Description:
Deals lightning damage with a potency of 700.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
Description:
Deals damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 25% less for all remaining enemies.
Additional Effect: Afflicts target with Kunai's Bane
Kunai's Bane Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while Hidden.
Description:
Deals fire damage with a potency of 260 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.
Shares a recast timer with Bhavacakra.
※This action cannot be assigned to a hotbar.
※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met.
Description:
Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850
Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.
Shares a recast timer with Hellfrog Medium.
※This action cannot be assigned to a hotbar.
※Bhavacakra changes to Zesho Meppo when requirements for execution are met.
Description:
Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 25% less for all remaining enemies.
Can only be executed while under the effect of Tenri Jindo Ready.
※This action cannot be assigned to a hotbar.
※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.
Description:
Delivers an attack with a potency of 2,400.
Description:
Delivers an attack with a potency of 5,250.
Description:
Description:
Able to execute any ninjutsu action.
Description:
Your corporeal shadow is performing an attack each time you execute a weaponskill.
Description:
Attacks generate HP equal to the amount of physical damage dealt.
Description:
Your corporeal shadow is performing an attack each time you execute a weaponskill.
Description:
Shadows are nullifying damage.
Description:
Damage taken is increased.
Description:
Weakening enemies when attacked. Damage taken is reduced.
Description:
Damage dealt is reduced.
Description:
Sustaining increased damage from target who executed Feint.
Description:
Next Zesho Meppo or Bhavacakra will deal increased damage.
Description:
Damage taken is increased.
Description:
Suffering damage over time.
Description:
A magicked barrier is nullifying damage. Weaponskill cast and recast times are reduced while movement speed is increased.
Description:
Foul magicks corrupt the ground, dealing earth damage to any who tread upon it.
Description:
Regenerating HP over time.
Description:
Able to execute Seiton Tenchu.
Description:
Damage taken from the ninja who applied this effect is increased.
Description:
Damage taken is increased.
Description:
Able to execute Tenri Jindo.
Description:
Sustaining increased damage from target who executed Kunai's Bane.
Description:
Damage taken is increased.
Description:
Damage taken is reduced.
Description:
Able to execute Zesho Meppo.
Description:
All Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, knockback, and draw-in effects are nullified. Movement speed is also greatly increased.
Description:
Reduces damage taken when falling.
Description:
Increases movement speed.
Description:
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%.
Description:
Upgrades Assassinate to Dream Within a Dream.
Description:
Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos.
Description:
Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.
Description:
Upgrades Mug to Dokumori.
Description:
Allows the accumulation of charges for consecutive uses of Shukuchi.
Maximum Charges: 2
Description:
Increases the potency of Gust Slash to 120, Aeolian Edge to 140, and Armor Crush to 140.
Description:
Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.
Description:
Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush.
Description:
Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush.
Description:
Increases the potency of Spinning Edge to 220, Gust Slash to 160, and Throwing Dagger to 200.
Description:
Increases the potency of Bhavacakra to 500 while under the effect of Meisui.
Duration: 30s
Description:
Grants a stack of Raiju Ready upon executing Raiton.
Maximum Stacks: 3
Duration: 30s
Effect of Raiju Ready ends upon execution of any melee weaponskill.
Description:
Upgrades Trick Attack to Kunai's Bane.
Description:
Increases the potency of Spinning Edge to 300, Gust Slash to 240, Aeolian Edge to 220, Fuma Shuriken to 500, Raiton to 740, Suiton to 580, Armor Crush to 240, Bhavacakra to 400, Bhavacakra while under the effect of Meisui to 550, Forked Raiju to 700, and Fleeting Raiju to 700.
Description:
Grants Higi upon executing Dokumori.
Duration: 30s
Description:
Grants Tenri Jindo Ready upon executing Ten Chi Jin.
Duration: 30s
Ten Chi Jin changes to Tenri Jindo while under the effect of Tenri Jindo Ready.
Description:
Delivers an attack with a potency of 5,000.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 6,000.
Combo Action: Spinning Edge
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 7,000.
Combo Action: Gust Slash
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 12,000.
Ignores the effects of Guard when dealing damage.
Can only be executed while under the effect of Hidden.
※This action cannot be assigned to a hotbar.
Description:
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
Additional Effect: Damage over time
Potency: 4,000
Duration: 12s
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Description:
Delivers a ranged attack with a potency of 8,000.
Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.
※Action changes to Hyosho Ranryu while under the effect of Three Mudra.
Description:
Deals unaspected damage with a potency of 16,000.
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Description:
Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
Duration: 10s
Maximum Charges: 2
※Action changes to Meisui while under the effect of Three Mudra.
※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.
Description:
Restores own or target party member's HP.
Cure Potency: 8,000
Additional Effect: Grants healing over time effect to target
Cure Potency: 4,000
Duration: 12s
Additional Effect: Nullifies one status affliction that can be removed by Purify
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Description:
Rushes target and delivers an attack with a potency of 6,000.
Additional Effect: Stun
Duration: 2s
Additional Effect: Grants Fleeting Raiju Ready
Duration: 10s
Can only be executed while under the effect of Three Mudra.
Cannot be executed while bound.
※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.
※This action cannot be assigned to a hotbar.
Description:
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill.
Bunshin Potency: 4,000
Potency is halved when executing Fuma Shuriken, Zesho Meppo, Forked Raiju, or Fleeting Raiju.
Duration: 20s
Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s
※Action changes to Huton while under the effect of Three Mudra.
Description:
Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency.
While barrier is active, reduces weaponskill recast time by 20%, and increases movement speed by 25%.
Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Description:
Move quickly to the specified location.
Additional Effect: Grants Hidden
Hidden Effect: Blend in with your surroundings, making it impossible for enemies to see or target you
Duration: 4s
Effect ends upon use of any action or upon taking damage from an enemy.
Cannot be executed while bound.
※Action changes to Doton while under the effect of Three Mudra.
※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.
Description:
Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.
Duration: 10s
Additional Effect: Reduces damage taken by 15% while standing in the patch of salted earth
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Description:
Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
Ignores the effects of Guard when dealing damage.
Additional Effect: Afflicts target with Death Link
Duration: 2s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.
Effect cannot be applied to players riding machina or non-player combatants.
Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.
Gauge Charge Time: 90s
Cannot be executed while bound.
Description:
Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
Ignores the effects of Guard when dealing damage.
Additional Effect: Afflicts target with Death Link
Duration: 2s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.
Effect cannot be applied to players riding machina or non-player combatants.
Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.
Gauge Charge Time: 90s
Cannot be executed while bound.
Description:
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.
Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
Additional Effect: Heavy +75%
Duration: 3s
※This action cannot be assigned to a hotbar.
Description:
Rushes target and delivers an attack with a potency of 6,000.
Additional Effect: Stun
Duration: 2s
Can only be executed while under the effect of Fleeting Raiju Ready.
Cannot be executed while bound.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 2,000 to all enemies in a cone before you.
Additional Effect: Increases target's damage taken by 10%
Duration: 8s
Additional Effect: Grants Zesho Meppo Ready
Duration: 10s
※Action changes to Goka Mekkyaku while under the effect of Three Mudra.
※Aeolian Edge Combo changes to Zesho Meppo while under the effect of Zesho Meppo Ready.
Description:
Delivers a fourfold attack, each hit with a potency of 2,000.
Can only be executed while under the effect of Zesho Meppo Ready.
※This action cannot be assigned to a hotbar.
Description:
Converts 100% of physical damage dealt into HP.
Duration: 10s
Description:
Increases movement speed by 100% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s
Effect ends when riding a mount.
Description:
Delivers an attack with a potency of 6,000.
Potency increases up to 18,000 as the target's HP decreases, reaching its maximum value when the target has 25% HP or less.
Recast time resets upon earning a kill or an assist.
Description:
Reduces damage taken by 80% while increasing maximum HP by 50%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Ritters

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Description:
Increases damage dealt by 20%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Kampfkünstlers

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Description:
Increases damage dealt by 30% while reducing magic defense by 60%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Berserkers

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Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Diebes

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Description:
Increases maximum HP by 10% and accuracy by 30%.
Additional Effect: Grants a 70% chance of automatic revival upon KO
Duration: 180m
Description:
Reduces physical damage taken by 22%.
Duration: 30m
Description:
Reduces magic damage taken by 22%.
Duration: 30m
Description:
KOs target. The less the target's HP, the greater the chance of success.
Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 30% per stack
Duration: 30s
Shares a recast timer with all other weaponskills and spells.
Description:
Afflicts target with Paralysis.
Duration: 60s
Description:
Afflicts target and all neaby enemies with Paralysis.
Duration: 60s
Description:
Greatly increases movement speed.
Duration: 10s
Description:
Increases evasion by 15%.
Duration: 45s
Description:
Delivers a ranged attack with a potency of 100.
Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%
Duration: 60s
Description:
Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self.
Description:
Removes one beneficial status from target.
Description:
Rush to a target's side.
Unable to cast if bound.
Description:
Jump 10 yalms back from current position. Cannot be executed while bound.
Description:
Stuns target.
Duration: 8s
Description:
Converts a portion of damage dealt into HP.
Duration: 45s
Description:
Instantly restores 50% of maximum HP and MP.
Description:
Shortens recast time for next ability used by 50%.
Duration: 15s
Description:
Restores target's HP.
Cure Potency: 9,000
Description:
Restores target's HP.
Cure Potency: 12,000
Description:
Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.
Duration: 30s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 9,000
Description:
Grants Regen to target.
Cure Potency: 2,500
Duration: 21s
Description:
Removes a single detrimental effect from target.
Description:
Gesture threateningly, placing yourself at the top of a target's enmity list and increasing enmity generation.
Duration: 15s
Description:
Resurrects target to a weakened state.
Description:
Reduces physical damage taken by 99%.
Duration: 8s
Description:
Reduces magic damage taken by 99%.
Duration: 8s
Description:
Creates a magic-reflecting barrier around self or party member.
Duration: 10s
Description:
Increases physical damage dealt while dealing damage to self over time.
Stacks increase every 3 seconds, up to a maximum of 16. For each stack, physical damage dealt is increased by 15%, and potency of damage dealt to self increases by 360.
Duration: 48s
Description:
Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.
Only effective within dungeons.
Description:
Increases physical damage dealt by 40% and maximum HP by 15%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Fechtmeisters

/216000/216655_hr1.webp
Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 15% per stack
Duration: 30s
Effect ends upon using another lost action.
Shares a recast timer with all other weaponskills and spells.
Description:
Increases damage dealt by 30% and critical hit rate by 40%.
Duration: 30s
Spirit of the Irregular Effect: Damage bonus effect is increased to 40%
Spirit of the Platebearer Effect: Grants Solid Shield to self
Solid Shield Effect: Reduces physical damage taken by 50%
Duration: 15s
Can only be executed while in combat.
Description:
Delivers an attack with a potency of 800 to all enemies in a cone before you. When critical damage is dealt, potency is tripled.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
KOs target. The less the target's HP, the greater the chance of success.
Spirit of the Ordained Effect: Chance of success is increased
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Noble Ends, increasing damage dealt by 50% while reducing own HP recovery via most healing actions by 100%.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honored Sacrifice, increasing damage dealt by 55% while draining your HP.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honed Acuity, gaining additional stacks each time an attack is evaded, up to a maximum of 3.
Banner of Honed Acuity Effect: Increases damage taken by 10% per stack
Duration: 120s
At maximum stacks, take up the Banner of Transcendent Finesse.
Banner of Transcendent Finesse Effect: Increases critical hit rate by 30% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20%
Duration: 180s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Through sheer force of will, restore a random technique of the lost to physical form and throw it at a single target, dealing damage with a potency of 50.
Potency increases up to 1,000 based on the weight of the lost action.
The lost action thrown will be lost upon execution.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Delivers a close-quarter attack with a potency of 350. Chance of instant KO when attacking from the rear, which increases the lower the target's HP.
Spirit of the Beast Effect: Grants the effect of Lost Font of Power to self
Lost Font of Power Effect: Increases damage dealt by 30% and critical hit rate by 40%
Duration: 18s
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Solemn Clarity, periodically gaining additional stacks, up to a maximum of 4.
Duration: 30s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
At maximum stacks, take up the Banner of Limitless Grace.
Banner of Limitless Grace Effect: Increases healing potency by 50% while reducing MP cost
Duration: 120s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Restores target's HP.
Cure Potency: 15,000
Description:
Restores target's HP.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 15,000
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores all of a KO'd target's HP.
Cannot be executed if currently afflicted with Sacrifice.
Additional Effect: Inflicts Sacrifice on self
Sacrifice Effect: When effect expires, you will be KO'd
Duration: 10s
Description:
Grants the effect of Reraise to self or target player.
Reraise Effect: Grants an 80% chance of automatic revival upon KO
Duration: 180m
Description:
Afflicts target and all nearby enemies with Paralysis.
Duration: 60s
Description:
Removes one beneficial status from target.
Cancels auto-attack upon execution.
Description:
Delivers a jumping attack with a potency of 100.
Additional Effect: Increases target's damage taken by 10%.
Duration: 30s
Cannot be executed while bound.
Description:
Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Interrupts all nearby enemies
Additional Effect: Increases damage taken by enemies with Physical Aversion by 10%
Duration: 60s
Description:
Greatly increases movement speed.
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion by 30%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self
Rapid Recast Effect: Shortens recast time for next ability used by 60%
Effect only applies to certain abilities.
Duration: 30s
Description:
Resets the recast timer for most actions and role actions.
Description:
Study the lost techniques used by a targeted ally and make them your own.
Cannot be executed while in combat.
Description:
Detect traps within a radius of 15 yalms.
If there are no traps within 15 yalms, alerts you to the presence of traps with a radius of 36 yalms.
※This action can only be used in Delubrum Reginae.
Description:
Quickly dash 10 yalms forward.
Additional Effect: Applies Lost Swift to self and nearby party members
Lost Swift Effect: Greatly increases movement speed
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion of self and nearby party members by 15%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self and nearby party members
Rapid Recast Effect: Shortens recast time for next ability used by 25%
Effect only applies to certain abilities.
Duration: 15s
Cannot be executed while bound.
Description:
Grants the effect of Lost Spellforge to self or target ally.
Lost Spellforge Effect: All attacks deal magic damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Steelsting.
Description:
Grants the effect of Lost Steelsting to self or target ally.
Lost Steelsting Effect: All attacks deal physical damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Spellforge.
Description:
Applies a barrier to self or target player reducing physical damage taken by 10%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 10%.
Duration: 30m
Description:
Creates a barrier around self or party member that reflects most magic attacks.
Duration: 10s
Spirit of the Guardian Effect: Duration is increased to 30s
Description:
Applies a barrier to self or target player that absorbs damage totaling 15% of target's maximum HP.
Duration: 60s
Description:
Increases damage dealt by an ally or self by 5%.
Duration: 600s
Description:
Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP.
Duration: 30s
Description:
Applies a barrier to self or target player reducing physical damage taken by 15%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 15%.
Duration: 30m
Description:
Increases maximum HP of self or target player by 30%.
Duration: 600s
Description:
Temporarily applies Heavy to self, while reducing damage taken by 90% and nullifying most knockback and draw-in effects.
Duration: 6s
Description:
Storm the field under the Banner of Firm Resolve, gaining additional stacks each time damage is taken, up to a maximum of 5.
Banner of Firm Resolve Effect: Reduces damage dealt by 15% per stack
Duration: 30s
At maximum stacks, take up the Banner of Unyielding Defense.
Banner of Unyielding Defense Effect: Reduces damage taken by 30%
Duration: 180s
Effect cannot be stacked with other Banner actions.
Description:
Gesture threateningly, placing yourself at the top of a target's enmity list.
Additional Effect: Enmity generation is increased and damage taken is reduced by 20%
Duration: 20s
Description:
Instantly cures Weakness and temporarily nullifies most attacks, while increasing damage dealt by 65%. Memorable will be applied when effect ends.
Duration: 10s
Memorable Effect: Increases damage dealt by 65% while decreasing damage taken by 10%
Duration: 50s
Can only be executed while in combat.
Description:
Description:
Resurrects target to a weakened state.
Description:
Grants a 70% chance of automatic revival upon KO.
Duration: 180m
Description:
Grants Auto-potion to self.
Auto-potion Effect: Restores HP automatically when HP falls below 50%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-potion effect to end is reduced to 10%
Shares a recast timer with Resistance Ether Kit and Resistance Medikit.
Description:
Grants Auto-ether to self.
Auto-ether Effect: Restores MP automatically when MP falls below 20%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-ether effect to end is reduced to 10%
Shares a recast timer with Resistance Potion Kit and Resistance Medikit.
Description:
Removes a single detrimental effect from self. When not suffering from detrimental effects, creates a barrier that protects against most status ailments. The barrier is removed after curing the next status ailment suffered.
Effect cannot be stacked with similar barrier actions.
Duration: 30m
Shares a recast timer with Resistance Potion Kit and Resistance Ether Kit.
Description:
Gradually restores HP.
Cure Potency: 1,600
Duration: 40s
Shares a recast timer with Dynamis Dice and Resistance Elixir.
Description:
Increases healing potency by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 80% and maximum HP by 45%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 20% and critical hit rate by 15%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Reduces maximum HP by 5% while increasing evasion by 40%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 50% and maximum HP by 45%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases healing potency by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 96% and maximum HP by 54%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 24% and critical hit rate by 18%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Reduces maximum HP by 3% while increasing evasion by 48%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 20%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 60% and maximum HP by 54%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases evasion by 11%, critical hit rate by 77%, and direct hit rate by 77%.
Effect ends upon reuse.
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.
It is said that Pure Essences may grant unexpected effects...
※This action can only be used in Delubrum Reginae.
Description:
Increases defense by 60%, damage dealt by 60%, and maximum HP by 81%.
Effect ends upon reuse.
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.
It is said that Pure Essences may grant unexpected effects...
※This action can only be used in Delubrum Reginae.
Description:
Instantly return to the starting point of the area.
Cannot be executed while in combat.
Shares a recast timer with all other weaponskills and spells.
Description:
Grants the effect of Lost Reflect to self.
Lost Reflect Effect: Reflects most magic attacks
Duration: 10s
Shares a recast timer with all other weaponskills and spells.
Description:
Restores own HP and MP to maximum.
Shares a recast timer with Resistance Potion and Dynamis Dice.