MachinistMaschinistMachiniste機工士机工士기공사

Machinist

Machinist Machinist
Description:
Delivers an attack with a potency of 140.
Additional Effect: Increases Heat Gauge by 5
Description:
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 210
Combo Bonus: Increases Heat Gauge by 5
Description:
Delivers an attack with a potency of 240.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
Description:
Afflicts target with Heavy +40%.
Duration: 10s
Description:
Instantly restores own HP.
Cure Potency: 800
Description:
Guarantees that next weaponskill is a critical direct hit.
Duration: 5s
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
This action does not affect damage over time effects.
Maximum Charges: 2
Description:
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
Description:
Delivers an attack with a potency of 130.
Maximum Charges: 3
Description:
Delivers an attack with a potency of 110 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5
Description:
Increases movement speed of self and nearby party members.
Duration: 30s
Effect ends when enmity is generated. Has no effect in battle.
Description:
Interrupts the use of a target's action.
Description:
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 270
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
Description:
Grants 5 stacks of Overheated, each stack allowing the execution of Blazing ShotHeat Blast or Auto Crossbow.
Duration: 10s
Overheated Effect: Increases the potency of single-target weaponskills by 20
Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
Description:
Nullifies most knockback and draw-in effects.
Duration: 6s
Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
Duration: 15s
Description:
Delivers an attack with a potency of 200.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Description:
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
Battery Gauge Cost: 50
Duration: 9s
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.
Description:
Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret.
Description:
Delivers an attack with a potency of 160.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Description:
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 240 for each of your own weaponskills you land prior to the end of the effect.
Can be stacked up to 6 times.
Duration: 10s
Description:
Ends the effect of Wildfire, dealing damage to the target.
Can only be executed while under the effect of Wildfire.
※This action cannot be assigned to a hotbar.
※Wildfire changes to Detonator when requirements for execution are met.
Description:
Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 40% less for all remaining enemies.
Maximum Charges: 3
Description:
Delivers an attack with a potency of 160 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Description:
Delivers an attack with a potency of 220.
Additional Effect: Increases Heat Gauge by 5
Description:
Reduces damage taken by self and nearby party members by 15%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.
Description:
Delivers an attack with a potency of 600.
Maximum Charges: 2
Shares a recast timer with Bioblaster.This weaponskill does not share a recast timer with any other actions.
Description:
Delivers an attack with a potency of 140.
Combo Action: Heated Split Shot
Combo Potency: 320
Combo Bonus: Increases Heat Gauge by 5
Description:
Lowers target's damage dealt by 10%.
Duration: 10s
Description:
Delivers an attack with a potency of 160.
Combo Action: Heated Slug Shot
Combo Potency: 420
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
Description:
Grants Hypercharged.
Duration: 30s
Additional Effect: Grants Full Metal Machinist
Duration: 30s
Can only be executed while in combat.
Description:
Delivers an attack with a potency of 240.
Additional Effect: Reduces the recast time of both Double Check and CheckmateReduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Description:
Delivers damage over time to all enemies in a cone before you.
Potency: 100
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Description:
Delivers an attack with a potency of 50 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 50
Duration: 15s
Maximum Charges: 2
Shares a recast timer with Drill.
Description:
Delivers an attack with a potency of 600.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
Description:
Deploys an Automaton Queen to fight at your side.
Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
Battery Gauge Cost: 50
Duration: 12s
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive.
Description:
Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 340
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen.
Description:
Delivers an attack with a potency of 340.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 120.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.
※This action cannot be assigned to a hotbar.
Description:
Rushes target and delivers an attack with a potency of 240.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 130 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 10
Description:
Delivers an attack with a potency of 390.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20
Additional Effect: Grants Excavator Ready
Duration: 30s
This weaponskill does not share a recast timer with any other actions.
Description:
Delivers an attack to target and all enemies nearby it with a potency of 170 for the first enemy, and 40% less for all remaining enemies.
Maximum Charges: 3
Description:
Delivers an attack to target and all enemies nearby it with a potency of 170 for the first enemy, and 40% less for all remaining enemies.
Maximum Charges: 3
Description:
Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20
Can only be executed while under the effect of Excavator Ready.
※This action cannot be assigned to a hotbar.
※Chain Saw changes to Excavator when requirements for execution are met.
Description:
Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 40% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
This action is not affected by Reassemble.
Can only be executed while under the effect of Full Metal Machinist.
Description:
Description:
Description:
Description:
Gradually regenerating TP.
Description:
Movement speed is increased. Effect ends upon entering battle.
Description:
Damage is being accumulated with each weaponskill landed by the machinist who applied the effect.
Description:
Sustaining damage over time.
Description:
Damage taken is reduced.
Description:
Damage taken is reduced. Impervious to the next stun, sleep, bind, heavy, silence, knockback, or draw-in effect.
Description:
Movement speed is increased.
Description:
Sustaining damage over time.
Description:
Damage taken is reduced.
Description:
Damage taken is increased.
Description:
A magicked barrier is nullifying damage.
Description:
Gain an additional effect for the next Drill, Bioblaster, Air Anchor, or Chain Saw executed.
Description:
Able to execute Hypercharge.
Description:
Able to execute Excavator.
Description:
Able to execute Full Metal Field.
Description:
Weaponskill and spell cast and recast time are reduced. Movement speed is also increased.
Description:
Damage dealt is increased while damage taken is reduced.
Description:
Increases base action damage and autoturret damage by 10%.
Description:
Increases base action damage and autoturret damage by 20%.
Description:
Upgrades Split Shot to Heated Split Shot.
Description:
Upgrades Slug Shot to Heated Slug Shot.
Description:
Upgrades Clean Shot to Heated Clean Shot.
Description:
Upgrades Heat Blast to Blazing Shot.
Description:
Allows a third charge of Gauss Round and Ricochet.
Description:
Upgrades Hot Shot to Air Anchor.
Description:
Improves Wildfire's potency increase for landing weaponskills to 240.
Description:
Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.
Description:
Upgrades Spread Shot to Scattergun.
Description:
Allows the accumulation of charges for consecutive uses of Reassemble.
Maximum Charges: 2
Description:
Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 120.
Description:
After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.
Description:
Reduces Tactician recast time to 90 seconds.
Description:
Upgrades Gauss Round to Double Check and Ricochet to Checkmate.
Description:
Allows the accumulation of charges for consecutive uses of Drill and Bioblaster.
Maximum Charges: 2
Description:
Increases the potency of Auto Crossbow to 160, Heated Split Shot to 220, Heated Slug Shot to 140, Heated Clean Shot to 160, and Blazing Shot to 240.
Description:
Grants Excavator Ready upon executing Chain Saw.
Duration: 30s
Chain Saw changes to Excavator while under the effect of Excavator Ready.
Description:
Improves Tactician's damage reduction effect to 15%.
Description:
Grants Full Metal Machinist upon executing Barrel Stabilizer.
Duration: 30s
Description:
Delivers a ranged attack with a potency of 6,000.
Additional Effect: Grants a stack of Heat, up to a maximum of 4
Duration: 15s
At maximum stacks, grants Overheated and increases movement speed by 25%.
Duration: 5s
Requires casting time to execute. However, it is possible to walk while casting.
※Action changes to Blazing Shot while under the effect of Overheated.
Description:
Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
Additional Effect: 10-yalm knockback
This weaponskill does not share a recast timer with any other actions.
Description:
Delivers a ranged attack with a potency of 9,000.
Potency is increased to 18,000 while under the effect of Analysis.
Ignores the effects of Guard when dealing damage.
Additional Effect: Grants Bioblaster Primed
Maximum Charges: 2
Can only be executed while under the effect of Drill Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Bioblaster while under the effect of Bioblaster Primed.
Description:
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 4,000
Duration: 9s
Additional Effect: Increases attack potency and damage over time potency by 50% while under the effect of Analysis
Additional Effect: Grants Air Anchor Primed
Maximum Charges: 2
Can only be executed while under the effect of Bioblaster Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Air Anchor while under the effect of Air Anchor Primed.
※This action cannot be assigned to a hotbar.
Description:
Delivers a ranged attack with a potency of 8,000.
Additional Effect: Bind
Duration: 3s
Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
Duration: 3s
Additional Effect: Grants Chain Saw Primed
Maximum Charges: 2
Can only be executed while under the effect of Air Anchor Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Chain Saw while under the effect of Chain Saw Primed.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 12,000 to all enemies in a straight line before you.
Additional Effect: Increases target's damage taken by 20% while under the effect of Analysis
Duration: 6s
Additional Effect: Grants Drill Primed
Maximum Charges: 2
Can only be executed while under the effect of Chain Saw Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Drill while under the effect of Drill Primed.
※This action cannot be assigned to a hotbar.
Description:
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage to target and all enemies within 5 yalms when time expires or upon executing Detonator.
Duration: 8s
Potency is increased by 4,000 for each of your own attack actions you land prior to the end of the effect. Landing 4 attack actions will cause the slow-burning pitch to detonate immediately.
Description:
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
Duration: 10s
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
Duration: 6s
Description:
Deals unaspected damage with a potency of 6,000 to all nearby enemies.
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
Duration: 6s
※This action cannot be assigned to a hotbar.
Description:
Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
Duration: 10s
Drill Additional Effect: Potency is increased to 200%
Bioblaster Additional Effect: Attack potency and damage over time potency is increased by 50%
Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun
Chain Saw Additional Effect: Increases target's damage taken
Maximum Charges: 2
Description:
Delivers a ranged attack with a potency of 40,000.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 90s
Description:
Delivers a ranged attack with a potency of 8,000.
Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 10,000 to target and all enemies nearby it.
Strikes the first target twice, but its potency will be halved for the second strike.
Additional Effect: Grants Overheated
Duration: 5s
Overheated Effect: Increases movement speed by 25%
Extends Overheated duration by 5s to a maximum of 10s.
This weaponskill does not share a recast timer with any other actions.
※Blast Charge changes to Blazing Shot while under the effect of Overheated.
Description:
Ends the effect of Wildfire, dealing damage to the target.
Can only be executed while under the effect of Wildfire.
※This action cannot be assigned to a hotbar.
Description:
Reduces cast time and recast time of spells and weaponskills by 10%, and increases movement speed by 25% for self and nearby party members.
Duration: 12s
Description:
Increases damage dealt by 25%, and reduces damage taken by 25%.
Duration: 10s
Description:
Delivers an attack with a potency of 12,000.
Ignores the effects of Guard when dealing damage.
Description:
Reduces damage taken by 80% while increasing maximum HP by 50%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Ritters

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Description:
Increases damage dealt by 20%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Kampfkünstlers

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Description:
Increases damage dealt by 30% while reducing magic defense by 60%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Berserkers

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Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Diebes

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Description:
Increases maximum HP by 10% and accuracy by 30%.
Additional Effect: Grants a 70% chance of automatic revival upon KO
Duration: 180m
Description:
Reduces physical damage taken by 22%.
Duration: 30m
Description:
Reduces magic damage taken by 22%.
Duration: 30m
Description:
KOs target. The less the target's HP, the greater the chance of success.
Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 30% per stack
Duration: 30s
Shares a recast timer with all other weaponskills and spells.
Description:
Afflicts target with Paralysis.
Duration: 60s
Description:
Afflicts target and all neaby enemies with Paralysis.
Duration: 60s
Description:
Greatly increases movement speed.
Duration: 10s
Description:
Increases evasion by 15%.
Duration: 45s
Description:
Delivers a ranged attack with a potency of 100.
Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%
Duration: 60s
Description:
Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self.
Description:
Removes one beneficial status from target.
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse.

Status: Logos-Tarnung

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Description:
Rush to a target's side.
Unable to cast if bound.
Description:
Jump 10 yalms back from current position. Cannot be executed while bound.
Description:
Stuns target.
Duration: 8s
Description:
Converts a portion of damage dealt into HP.
Duration: 45s
Description:
Instantly restores 50% of maximum HP and MP.
Description:
Shortens recast time for next ability used by 50%.
Duration: 15s
Description:
Restores target's HP.
Cure Potency: 9,000
Description:
Restores target's HP.
Cure Potency: 12,000
Description:
Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.
Duration: 30s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 9,000
Description:
Grants Regen to target.
Cure Potency: 2,500
Duration: 21s
Description:
Removes a single detrimental effect from target.
Description:
Gesture threateningly, placing yourself at the top of a target's enmity list and increasing enmity generation.
Duration: 15s
Description:
Resurrects target to a weakened state.
Description:
Reduces physical damage taken by 99%.
Duration: 8s
Description:
Reduces magic damage taken by 99%.
Duration: 8s
Description:
Creates a magic-reflecting barrier around self or party member.
Duration: 10s
Description:
Delivers a ranged attack with a potency of 80. Potency increases up to 1,000% the lower the target's HP.
Generates significant enmity upon use.
Description:
Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.
Only effective within dungeons.
Description:
Increases physical damage dealt by 25% and evasion by 25%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Bogengeweihten

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Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 15% per stack
Duration: 30s
Effect ends upon using another lost action.
Shares a recast timer with all other weaponskills and spells.
Description:
Increases damage dealt by 30% and critical hit rate by 40%.
Duration: 30s
Spirit of the Irregular Effect: Damage bonus effect is increased to 40%
Spirit of the Platebearer Effect: Grants Solid Shield to self
Solid Shield Effect: Reduces physical damage taken by 50%
Duration: 15s
Can only be executed while in combat.
Description:
Delivers an attack with a potency of 800 to all enemies in a cone before you. When critical damage is dealt, potency is tripled.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
KOs target. The less the target's HP, the greater the chance of success.
Spirit of the Ordained Effect: Chance of success is increased
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Noble Ends, increasing damage dealt by 50% while reducing own HP recovery via most healing actions by 100%.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honored Sacrifice, increasing damage dealt by 55% while draining your HP.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honed Acuity, gaining additional stacks each time an attack is evaded, up to a maximum of 3.
Banner of Honed Acuity Effect: Increases damage taken by 10% per stack
Duration: 120s
At maximum stacks, take up the Banner of Transcendent Finesse.
Banner of Transcendent Finesse Effect: Increases critical hit rate by 30% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20%
Duration: 180s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Through sheer force of will, restore a random technique of the lost to physical form and throw it at a single target, dealing damage with a potency of 50.
Potency increases up to 1,000 based on the weight of the lost action.
The lost action thrown will be lost upon execution.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Delivers a close-quarter attack with a potency of 350. Chance of instant KO when attacking from the rear, which increases the lower the target's HP.
Spirit of the Beast Effect: Grants the effect of Lost Font of Power to self
Lost Font of Power Effect: Increases damage dealt by 30% and critical hit rate by 40%
Duration: 18s
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Solemn Clarity, periodically gaining additional stacks, up to a maximum of 4.
Duration: 30s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
At maximum stacks, take up the Banner of Limitless Grace.
Banner of Limitless Grace Effect: Increases healing potency by 50% while reducing MP cost
Duration: 120s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Restores target's HP.
Cure Potency: 15,000
Description:
Restores target's HP.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 15,000
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores all of a KO'd target's HP.
Cannot be executed if currently afflicted with Sacrifice.
Additional Effect: Inflicts Sacrifice on self
Sacrifice Effect: When effect expires, you will be KO'd
Duration: 10s
Description:
Grants the effect of Reraise to self or target player.
Reraise Effect: Grants an 80% chance of automatic revival upon KO
Duration: 180m
Description:
Afflicts target and all nearby enemies with Paralysis.
Duration: 60s
Description:
Removes one beneficial status from target.
Cancels auto-attack upon execution.
Description:
Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Interrupts all nearby enemies
Additional Effect: Increases damage taken by enemies with Physical Aversion by 10%
Duration: 60s
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 25%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse.
Description:
Greatly increases movement speed.
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion by 30%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self
Rapid Recast Effect: Shortens recast time for next ability used by 60%
Effect only applies to certain abilities.
Duration: 30s
Description:
Resets the recast timer for most actions and role actions.
Description:
Study the lost techniques used by a targeted ally and make them your own.
Cannot be executed while in combat.
Description:
Detect traps within a radius of 15 yalms.
If there are no traps within 15 yalms, alerts you to the presence of traps with a radius of 36 yalms.
※This action can only be used in Delubrum Reginae.
Description:
Quickly dash 10 yalms forward.
Additional Effect: Applies Lost Swift to self and nearby party members
Lost Swift Effect: Greatly increases movement speed
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion of self and nearby party members by 15%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self and nearby party members
Rapid Recast Effect: Shortens recast time for next ability used by 25%
Effect only applies to certain abilities.
Duration: 15s
Cannot be executed while bound.
Description:
Grants the effect of Lost Spellforge to self or target ally.
Lost Spellforge Effect: All attacks deal magic damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Steelsting.
Description:
Grants the effect of Lost Steelsting to self or target ally.
Lost Steelsting Effect: All attacks deal physical damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Spellforge.
Description:
Applies a barrier to self or target player reducing physical damage taken by 10%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 10%.
Duration: 30m
Description:
Creates a barrier around self or party member that reflects most magic attacks.
Duration: 10s
Spirit of the Guardian Effect: Duration is increased to 30s
Description:
Applies a barrier to self or target player that absorbs damage totaling 15% of target's maximum HP.
Duration: 60s
Description:
Increases damage dealt by an ally or self by 5%.
Duration: 600s
Description:
Increases critical hit rate of self and nearby party members by 10%, increases damage dealt by 7%, and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 1%.
Duration: 60s
Description:
Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP.
Duration: 30s
Description:
Applies a barrier to self or target player reducing physical damage taken by 15%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 15%.
Duration: 30m
Description:
Increases maximum HP of self or target player by 30%.
Duration: 600s
Description:
Temporarily applies Heavy to self, while reducing damage taken by 90% and nullifying most knockback and draw-in effects.
Duration: 6s
Description:
Storm the field under the Banner of Firm Resolve, gaining additional stacks each time damage is taken, up to a maximum of 5.
Banner of Firm Resolve Effect: Reduces damage dealt by 15% per stack
Duration: 30s
At maximum stacks, take up the Banner of Unyielding Defense.
Banner of Unyielding Defense Effect: Reduces damage taken by 30%
Duration: 180s
Effect cannot be stacked with other Banner actions.
Description:
Gesture threateningly, placing yourself at the top of a target's enmity list.
Additional Effect: Enmity generation is increased and damage taken is reduced by 20%
Duration: 20s
Description:
Instantly cures Weakness and temporarily nullifies most attacks, while increasing damage dealt by 65%. Memorable will be applied when effect ends.
Duration: 10s
Memorable Effect: Increases damage dealt by 65% while decreasing damage taken by 10%
Duration: 50s
Can only be executed while in combat.
Description:
Description:
Resurrects target to a weakened state.
Description:
Grants a 70% chance of automatic revival upon KO.
Duration: 180m
Description:
Grants Auto-potion to self.
Auto-potion Effect: Restores HP automatically when HP falls below 50%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-potion effect to end is reduced to 10%
Shares a recast timer with Resistance Ether Kit and Resistance Medikit.
Description:
Grants Auto-ether to self.
Auto-ether Effect: Restores MP automatically when MP falls below 20%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-ether effect to end is reduced to 10%
Shares a recast timer with Resistance Potion Kit and Resistance Medikit.
Description:
Removes a single detrimental effect from self. When not suffering from detrimental effects, creates a barrier that protects against most status ailments. The barrier is removed after curing the next status ailment suffered.
Effect cannot be stacked with similar barrier actions.
Duration: 30m
Shares a recast timer with Resistance Potion Kit and Resistance Ether Kit.
Description:
Gradually restores HP.
Cure Potency: 1,600
Duration: 40s
Shares a recast timer with Dynamis Dice and Resistance Elixir.
Description:
Increases healing potency by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 80% and maximum HP by 45%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 20% and critical hit rate by 15%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Reduces maximum HP by 5% while increasing evasion by 40%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 50% and maximum HP by 45%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases healing potency by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 96% and maximum HP by 54%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 24% and critical hit rate by 18%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Reduces maximum HP by 3% while increasing evasion by 48%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 20%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 60% and maximum HP by 54%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases evasion by 11%, critical hit rate by 77%, and direct hit rate by 77%.
Effect ends upon reuse.
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.
It is said that Pure Essences may grant unexpected effects...
※This action can only be used in Delubrum Reginae.
Description:
Increases defense by 60%, damage dealt by 50%, and maximum HP by 81%.
Effect ends upon reuse.
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.
It is said that Pure Essences may grant unexpected effects...
※This action can only be used in Delubrum Reginae.
Description:
Instantly return to the starting point of the area.
Cannot be executed while in combat.
Shares a recast timer with all other weaponskills and spells.
Description:
Grants the effect of Lost Reflect to self.
Lost Reflect Effect: Reflects most magic attacks
Duration: 10s
Shares a recast timer with all other weaponskills and spells.
Description:
Restores own HP and MP to maximum.
Shares a recast timer with Resistance Potion and Dynamis Dice.