Warrior (Marauder)Krieger (Marodeur)Guerrier (Maraudeur)戦士 (斧術士)战士 (斧术师)전사 (도끼술사)

Warrior (Marauder)

Warrior Warrior
Description:
Delivers an attack with a potency of 240.
Description:
Delivers an attack with a potency of 190.
Combo Action: Heavy Swing
Combo Potency: 340
Combo Bonus: Increases Beast Gauge by 10
Description:
Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
Description:
Reduces damage taken by 20%.
Additional Effect: Increases HP recovery via healing actions on self by 15%
Additional Effect: Increases HP recovery via healing actions on self by 15%
Additional Effect: Increases HP recovery via healing actions on self by 15%
Additional Effect: Increases HP recovery via healing actions on self by 15%
Additional Effect: Increases HP recovery via healing actions on self by 15%
Additional Effect: Increases HP recovery via healing actions on self by 15%
Duration: 20s
Description:
Delivers an attack with a potency of 110 to all nearby enemies.
Additional Effect: Increased enmity
Description:
Significantly increases enmity generation.
Effect ends upon reuse.
Description:
Cancels the effect of Defiance.
Description:
Stuns target.
Duration: 5s
Description:
Delivers a ranged attack with a potency of 150.
Additional Effect: Increased enmity
Description:
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Description:
Interrupts the use of a target's action.
Description:
Reduces damage dealt by nearby enemies by 10%.
Duration: 15s
Description:
Delivers an attack with a potency of 220.
Combo Action: Maim
Combo Potency: 500
Combo Bonus: Restores own HP
Cure Potency: 250
Combo Bonus: Increases Beast Gauge by 20
Description:
Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s
Description:
Nullifies most knockback and draw-in effects.
Duration: 6s
Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
Duration: 15s
Description:
Delivers an attack with a potency of 330.
Beast Gauge Cost: 50
Description:
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s
Description:
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increased enmity
Combo Action: Overpower
Combo Potency: 140
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 20
Description:
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 10s
When a target is selected, halts their movement with chains.
Description:
Delivers an attack with a potency of 160 to all nearby enemies.
Beast Gauge Cost: 50
Description:
Diverts 25% of enmity to target party member.
Description:
Delivers an attack with a potency of 220.
Combo Action: Maim
Combo Potency: 500
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 10
Description:
Increases Beast Gauge by 50.
Additional Effect: Grants Nascent Chaos
Duration: 30s
Nascent Chaos Effect: When Beast Gauge is 50 or greater, changes Decimate to Chaotic Cyclone and Fell Cleave to Inner Chaos
Maximum Charges: 2
Can only be executed while in combat.
Description:
Delivers an attack with a potency of 580.
Beast Gauge Cost: 50
Description:
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Shares a recast timer with Nascent Flash.
Description:
Restores own HP.
Cure Potency: 1,200
Additional Effect: Gradually restores HP
Cure Potency: 200
Duration: 15s
Description:
Delivers an attack to all nearby enemies with a potency of 180.
Beast Gauge Cost: 50
Description:
Rushes target and delivers an attack with a potency of 150.
Maximum Charges: 3
Cannot be executed while bound.
Description:
Delivers an attack with a potency of 420.
Shares a recast timer with Orogeny.
Description:
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.
Dispels Thrill of Battle, DamnationVengeance, and BloodwhettingRaw Intuition, increasing damage absorbed by 2% for each effect removed.
Duration: 30s
Additional Effect: Gradually restores HP
Cure Potency: 100
Duration: 15s
Additional Effect: Restores target's HP
Cure Potency: 300
Description:
Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
Additional Effect: Grants Primal Rend Ready
Duration: 30s
Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3
At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath.
Description:
Delivers a critical direct hit with a potency of 200 to all nearby enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.
※This action cannot be assigned to a hotbar.
※Decimate changes to Chaotic Cyclone when requirements for execution are met.
Description:
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
Duration: 8s
Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
Duration: 20s
Shares a recast timer with BloodwhettingRaw Intuition.
Description:
Delivers a critical direct hit with a potency of 660.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.
※This action cannot be assigned to a hotbar.
※Fell Cleave changes to Inner Chaos when requirements for execution are met.
Description:
Reduces damage taken by 10%.
Duration: 8s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Additional Effect: Grants Stem the Flow
Stem the Flow Effect: Reduces damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide
Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
Duration: 20s
Shares a recast timer with Nascent Flash.
Description:
Delivers an attack with a potency of 150 to all nearby enemies.
Shares a recast timer with Upheaval.
Description:
Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 50% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Grants Primal Ruination Ready
Duration: 20s
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.
Cannot be executed while bound.
Description:
Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s
Additional Effect: Grants Primeval Impulse when the effect expires or damage is taken
Primeval Impulse Effect: Healing over time
Cure Potency: 300
Duration: 15s
Description:
Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 50% less for all remaining enemies.
Can only be executed when Wrathful.
※This action cannot be assigned to a hotbar.
※Inner Release changes to Primal Wrath when requirements for execution are met.
Description:
Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 50% less for all remaining enemies.
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
Can only be executed while under the effect of Primal Ruination Ready.
※This action cannot be assigned to a hotbar.
※Primal Rend changes to Primal Ruination when requirements for execution are met.
Description:
Reduces damage taken by all party members by 20%.
Duration: 10s
Description:
Reduces damage taken by all party members by 40%.
Duration: 15s
Description:
Description:
Damage taken is reduced.
Description:
Damage taken is reduced.
Description:
Damage taken is reduced.
Description:
All Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, knockback, and draw-in effects are nullified. Potency of certain weaponskills is also increased. Movement speed is also increased.
Description:
Unable to move until effect fades. Most attacks cannot reduce your HP to less than 1.
Description:
Unable to move until effect fades.
Description:
A highly effective defensive maneuver is nullifying damage.
Description:
Restoring HP with each weaponskill successfully delivered.
Description:
Damage taken is increased.
Description:
Damage taken is reduced while HP recovered via healing actions is increased.
Description:
A barrier is preventing damage.
Description:
Absorbing HP with each physical attack delivered. Damage taken is also reduced.
Description:
Damage taken is increased.
Description:
Damage taken is increased.
Description:
Damage dealt is reduced.
Description:
Regenerating HP over time.
Description:
Absorbing HP with each physical attack delivered.
Description:
Able to execute Primal Rend.
Description:
Damage taken is reduced and HP is restored with each weaponskill successfully delivered.
Description:
Regenerating HP over time.
Description:
Damage taken is increased.
Description:
Weaponskills generate HP equal to the amount of damage dealt.
Description:
Maximum HP is increased.
Description:
Damage dealt is reduced.
Description:
Damage taken is reduced while inflicting a portion of sustained damage back to its source. HP will be restored over time when effect expires.
Description:
Able to execute Primal Ruination.
Description:
Able to execute Inner Chaos.
Description:
Able to execute Primal Ruination.
Description:
Damage taken is increased.
Description:
Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Description:
Increases Beast Gauge when landing Maim or Storm's Path in a combo.
Description:
Upgrades Inner Beast to Fell Cleave.
Description:
Upgrades Steel Cyclone to Decimate.
Description:
Reduces Infuriate recast time by 5 seconds upon landing Fell Cleave or Decimate on most targets.
Description:
Upgrades Berserk to Inner Release.
Description:
Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone when the Beast Gauge is 50 or greater. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos.
Duration: 30s
Description:
Increases Beast Gauge when landing Mythril Tempest in a combo.
Description:
Adds a healing effect to Shake It Off.
Cure Potency: 300
Description:
Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.
Description:
Upgrades Raw Intuition to Bloodwhetting.
Description:
Extends the duration of Nascent Flash and Nascent Glint to 8 seconds.
Grants Stem the Flow to target, reducing damage taken by 10%.
Duration: 4s
Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency.
Duration: 20s
Description:
Grants healing over time to self.
Cure Potency: 200
Duration: 15s
Description:
Increases the potency of Heavy Swing to 200, Maim to 150, Storm's Path to 160, and Storm's Eye to 160.
Description:
Allows a third charge of Onslaught.
Description:
Upgrades Vengeance to Damnation.
Description:
Increases the potency of Heavy Swing to 240, Maim to 190, Storm's Path to 220, Storm's Eye to 220, Fell Cleave to 580, and Upheaval to 420.
Description:
Grants a stack of Burgeoning Fury upon landing Fell Cleave or Decimate while under the effect of Inner Release.
Duration: 30s
Maximum Stacks: 3
At maximum stacks, become Wrathful, upgrading Inner Release to Primal Wrath.
Description:
Grants the effect of Primal Ruination Ready after executing Primal Rend.
Duration: 20s
Description:
Delivers an attack with a potency of 5,000.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 6,000.
Combo Action: Heavy Swing
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 7,000.
Combo Action: Maim
Additional Effect: Absorbs 100% of damage dealt as HP
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 12,000.
Inner Release Potency: 16,000
Can only be executed while under the effect of Inner Chaos Ready.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 10,000.
Can only be executed while under the effect of Inner Release.
※This action cannot be assigned to a hotbar.
Description:
Rushes target and delivers an attack with a potency of 500.
Potency increases up to 5,000 as HP nears maximum.
Consumes 10% of current HP when executed.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Cannot be executed while bound.
Description:
Delivers an attack with a potency of 1,000 to all nearby enemies.
Potency increases up to 10,000 as HP nears maximum.
Consumes 10% of current HP when executed.
Additional Effect: Reduces target's damage dealt by 10%
Duration: 10s
Description:
Instantly draws target to your side.
Additional Effect: Heavy +75%
Duration: 3s
Additional Effect: Grants Inner Chaos Ready
Duration: 15s
※Action changes to Inner Chaos upon execution.
Description:
Grants Bloodwhetting and Stem the Tide.
Bloodwhetting Effect: Converts 100% of weaponskill damage dealt into HP
Duration: 10s
Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 20% of your maximum HP
Duration: 10s
Additional Effect: Grants Chaotic Cyclone Ready
Duration: 15s
※Action changes to Chaotic Cyclone upon execution.
Description:
Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
Duration: 15s
Additional Effect: Grants Inner Release and Thrill of Battle
Inner Release Effect: Increases the potency of Primal Rend, Primal Ruination, Inner Chaos, and Chaotic Cyclone, while also increasing movement speed by 25%, and granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
Duration: 15s
Cannot execute Guard while under the effect of Inner Release.
Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
Duration: 30s
Grants a stack of Burgeoning Fury upon executing weaponskills, up to a maximum of 3.
Duration: 15s
At maximum stacks, become Wrathful, changing Primal Scream to Primal Wrath.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 90s
※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.
Description:
Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
Inner Release Potency: 12,000
Additional Effect: Stun
Duration: 2s
Additional Effect: Grants Primal Ruination Ready
Duration: 15s
Cannot be executed while bound.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Primal Ruination upon execution.
Description:
Delivers an attack with a potency of 8,000 to all nearby enemies.
Inner Release Potency: 12,000
Can only be executed while under the effect of Chaotic Cyclone Ready.
※This action cannot be assigned to a hotbar.
Description:
Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it.
Inner Release Potency: 14,000
Can only be executed while under the effect of Primal Ruination Ready.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 6,000 to all nearby enemies.
Additional Effect: Bind
Duration: 3s
Can only be executed while under the effect of Wrathful.
※This action cannot be assigned to a hotbar.
Description:
Delivers an attack with a potency of 8,000 to all nearby enemies.
Additional Effect: Increases target's damage taken by 25%
Duration: 10s
Description:
Reduces damage taken by 50% while increasing HP recovered by healing actions by 25%.
Duration: 15s
Description:
Delivers an attack with a potency of 8,000.
Additional Effect: 30-yalm knockback
Removes Guard from enemies under its effect.
Description:
Increases damage dealt by 40%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Kämpfers

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Description:
Reduces damage taken by 45% while increasing maximum HP by 10%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Wächters

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Description:
Increases evasion by 25% while reducing damage dealt by 5%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Spähers

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Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Diebes

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Description:
Increases maximum HP by 10% and accuracy by 30%.
Additional Effect: Grants a 70% chance of automatic revival upon KO
Duration: 180m
Description:
Reduces physical damage taken by 22%.
Duration: 30m
Description:
Reduces magic damage taken by 22%.
Duration: 30m
Description:
KOs target. The less the target's HP, the greater the chance of success.
Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 30% per stack
Duration: 30s
Shares a recast timer with all other weaponskills and spells.
Description:
Afflicts target with Paralysis.
Duration: 60s
Description:
Afflicts target and all neaby enemies with Paralysis.
Duration: 60s
Description:
Greatly increases movement speed.
Duration: 10s
Description:
Increases evasion by 15%.
Duration: 45s
Description:
Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self.
Description:
Delivers an attack with a potency of 100.
Additional Effect: Reduces target's evasion
Duration: 60s
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse.

Status: Logos-Tarnung

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Description:
Rush to a target's side.
Unable to cast if bound.
Description:
Jump 10 yalms back from current position. Cannot be executed while bound.
Description:
Stuns target.
Duration: 8s
Description:
Converts a portion of damage dealt into HP.
Duration: 45s
Description:
Instantly restores 50% of maximum HP and MP.
Description:
Delivers an attack with a potency of 300.
Can only be executed immediately after evading an attack.
Additional Effect: Slow +20%
Duration: 30s
Description:
Shortens recast time for next ability used by 50%.
Duration: 15s
Description:
Restores target's HP.
Cure Potency: 9,000
Description:
Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.
Duration: 30s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 9,000
Description:
Grants Regen to target.
Cure Potency: 2,500
Duration: 21s
Description:
Removes a single detrimental effect from target.
Description:
Resurrects target to a weakened state.
Description:
Creates a magic-reflecting barrier around self or party member.
Duration: 10s
Description:
Delivers an attack with a potency of 1,000.
Can only be executed when your HP is below 50%.
Additional Effect: Restores an amount of own HP proportional to damage dealt
Description:
Increases physical damage dealt while dealing damage to self over time.
Stacks increase every 3 seconds, up to a maximum of 16. For each stack, physical damage dealt is increased by 15%, and potency of damage dealt to self increases by 360.
Duration: 48s
Description:
Reduces damage taken by 64%.
Grants one stack of HP Boost each time damage equal to or greater than half of maximum HP is taken from a single-target attack.
Cannot be used with other Wisdom abilities.
Effect ends upon reuse or upon replacement of duty action.

Status: Vermächtnis des Helden

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Description:
Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 15% per stack
Duration: 30s
Effect ends upon using another lost action.
Shares a recast timer with all other weaponskills and spells.
Description:
Increases damage dealt by 30% and critical hit rate by 40%.
Duration: 30s
Spirit of the Irregular Effect: Damage bonus effect is increased to 40%
Spirit of the Platebearer Effect: Grants Solid Shield to self
Solid Shield Effect: Reduces physical damage taken by 50%
Duration: 15s
Can only be executed while in combat.
Description:
Delivers an attack with a potency of 800 to all enemies in a cone before you. When critical damage is dealt, potency is tripled.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
KOs target. The less the target's HP, the greater the chance of success.
Spirit of the Ordained Effect: Chance of success is increased
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Noble Ends, increasing damage dealt by 50% while reducing own HP recovery via most healing actions by 100%.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honored Sacrifice, increasing damage dealt by 55% while draining your HP.
Duration: 15s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Storm the field under the Banner of Honed Acuity, gaining additional stacks each time an attack is evaded, up to a maximum of 3.
Banner of Honed Acuity Effect: Increases damage taken by 10% per stack
Duration: 120s
At maximum stacks, take up the Banner of Transcendent Finesse.
Banner of Transcendent Finesse Effect: Increases critical hit rate by 30% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20%
Duration: 180s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Through sheer force of will, restore a random technique of the lost to physical form and throw it at a single target, dealing damage with a potency of 50.
Potency increases up to 1,000 based on the weight of the lost action.
The lost action thrown will be lost upon execution.
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Delivers a close-quarter attack with a potency of 350. Chance of instant KO when attacking from the rear, which increases the lower the target's HP.
Spirit of the Beast Effect: Grants the effect of Lost Font of Power to self
Lost Font of Power Effect: Increases damage dealt by 30% and critical hit rate by 40%
Duration: 18s
This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.
Description:
Storm the field under the Banner of Solemn Clarity, periodically gaining additional stacks, up to a maximum of 4.
Duration: 30s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
At maximum stacks, take up the Banner of Limitless Grace.
Banner of Limitless Grace Effect: Increases healing potency by 50% while reducing MP cost
Duration: 120s
Can only be executed while in combat.
Effect cannot be stacked with other Banner actions.
Description:
Restores target's HP.
Cure Potency: 15,000
Description:
Restores target's HP.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 15,000
Description:
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Description:
Restores all of a KO'd target's HP.
If the target was weakened at the time of Raise, the weakness effect will be removed.
Description:
Restores all of a KO'd target's HP.
Cannot be executed if currently afflicted with Sacrifice.
Additional Effect: Inflicts Sacrifice on self
Sacrifice Effect: When effect expires, you will be KO'd
Duration: 10s
Description:
Grants the effect of Reraise to self or target player.
Reraise Effect: Grants an 80% chance of automatic revival upon KO
Duration: 180m
Description:
Afflicts target and all nearby enemies with Paralysis.
Duration: 60s
Description:
Removes one beneficial status from target.
Cancels auto-attack upon execution.
Description:
Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Interrupts all nearby enemies
Additional Effect: Increases damage taken by enemies with Physical Aversion by 10%
Duration: 60s
Description:
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 25%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse.
Description:
Greatly increases movement speed.
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion by 30%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self
Rapid Recast Effect: Shortens recast time for next ability used by 60%
Effect only applies to certain abilities.
Duration: 30s
Description:
Resets the recast timer for most actions and role actions.
Description:
Study the lost techniques used by a targeted ally and make them your own.
Cannot be executed while in combat.
Description:
Detect traps within a radius of 15 yalms.
If there are no traps within 15 yalms, alerts you to the presence of traps with a radius of 36 yalms.
※This action can only be used in Delubrum Reginae.
Description:
Quickly dash 10 yalms forward.
Additional Effect: Applies Lost Swift to self and nearby party members
Lost Swift Effect: Greatly increases movement speed
Effect cannot be stacked with other movement speed enhancing abilities.
Duration: 10s
Spirit of the Breathtaker Effect: Increases evasion of self and nearby party members by 15%
Duration: 60s
Spirit of the Watcher Effect: Grants Rapid Recast to self and nearby party members
Rapid Recast Effect: Shortens recast time for next ability used by 25%
Effect only applies to certain abilities.
Duration: 15s
Cannot be executed while bound.
Description:
Grants the effect of Lost Spellforge to self or target ally.
Lost Spellforge Effect: All attacks deal magic damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Steelsting.
Description:
Grants the effect of Lost Steelsting to self or target ally.
Lost Steelsting Effect: All attacks deal physical damage. However, all bonuses to damage dealt are determined by the attack's base damage type.
Duration: 300s
Effect cannot be stacked with Lost Spellforge.
Description:
Applies a barrier to self or target player reducing physical damage taken by 10%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 10%.
Duration: 30m
Description:
Creates a barrier around self or party member that reflects most magic attacks.
Duration: 10s
Spirit of the Guardian Effect: Duration is increased to 30s
Description:
Applies a barrier to self or target player that absorbs damage totaling 15% of target's maximum HP.
Duration: 60s
Description:
Increases damage dealt by an ally or self by 5%.
Duration: 600s
Description:
Reduces damage taken by self and nearby party members by 30%.
Duration: 15s
Description:
Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP.
Duration: 30s
Description:
Applies a barrier to self or target player reducing physical damage taken by 15%.
Duration: 30m
Description:
Applies a barrier to self or target player reducing magic damage taken by 15%.
Duration: 30m
Description:
Increases maximum HP of self or target player by 30%.
Duration: 600s
Description:
Temporarily applies Heavy to self, while reducing damage taken by 90% and nullifying most knockback and draw-in effects.
Duration: 6s
Description:
Storm the field under the Banner of Tireless Conviction, gaining additional stacks each time damage is taken, up to a maximum of 5.
Banner of Tireless Conviction Effect: Increases damage taken by 15% per stack
Duration: 30s
At maximum stacks, take up the Banner of Unyielding Defense.
Banner of Unyielding Defense Effect: Reduces damage taken by 30%
Duration: 180s
Effect cannot be stacked with other Banner actions.
Description:
Increases damage dealt by 15% and reduces damage taken by 5% per stack. Stacks increase with each use of a dash attack while effect is active, to a maximum of 4.
Duration: 18s
Maximum stacks grant the effect of Blood Rush.
Blood Rush Effect: Increases damage dealt by 60%, shortens recast times of abilities by 75%, and gradually restores HP and MP. Recast time reduction does not apply to charged actions.
Duration: 30s
Can only be executed while in combat.
Description:
Description:
Resurrects target to a weakened state.
Description:
Grants a 70% chance of automatic revival upon KO.
Duration: 180m
Description:
Grants Auto-potion to self.
Auto-potion Effect: Restores HP automatically when HP falls below 50%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-potion effect to end is reduced to 10%
Shares a recast timer with Resistance Ether Kit and Resistance Medikit.
Description:
Grants Auto-ether to self.
Auto-ether Effect: Restores MP automatically when MP falls below 20%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-ether effect to end is reduced to 10%
Shares a recast timer with Resistance Potion Kit and Resistance Medikit.
Description:
Removes a single detrimental effect from self. When not suffering from detrimental effects, creates a barrier that protects against most status ailments. The barrier is removed after curing the next status ailment suffered.
Effect cannot be stacked with similar barrier actions.
Duration: 30m
Shares a recast timer with Resistance Potion Kit and Resistance Ether Kit.
Description:
Gradually restores HP.
Cure Potency: 1,600
Duration: 40s
Shares a recast timer with Dynamis Dice and Resistance Elixir.
Description:
Increases damage dealt by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases healing potency by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 30% and maximum HP by 10%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 90% and damage taken by 200% while reducing maximum HP by 30%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 40%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases healing potency by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 36% and maximum HP by 12%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 108% and damage taken by 200% while reducing maximum HP by 30%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases poison resistance and movement speed, including mount speed, and increases evasion by 20%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases damage dealt by 48%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Description:
Increases defense by 40%, damage dealt by 72%, and maximum HP by 50%.
Effect ends upon reuse.
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.
It is said that Pure Essences may grant unexpected effects...
※This action can only be used in Delubrum Reginae.
Description:
Instantly return to the starting point of the area.
Cannot be executed while in combat.
Shares a recast timer with all other weaponskills and spells.
Description:
Grants the effect of Lost Reflect to self.
Lost Reflect Effect: Reflects most magic attacks
Duration: 10s
Shares a recast timer with all other weaponskills and spells.
Description:
Restores own HP and MP to maximum.
Shares a recast timer with Resistance Potion and Dynamis Dice.